Show us how you ease in to sharing narrative control! Senda and Phil talk about the challenges of playing with shared narrative control if you are accustomed to a more traditional split of narrative power, MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
Panda’s Talking Games 69: Should I Stay or Should I Go?
Show us how you decide if you should stay in a game or go, as a player or a GM! Phil and Senda tackle the basics of what to weigh in to making a decision, MORE
Panda’s Talking Games 68: Just Kidding Around
Show us how you handle kids at your table in one shots and campaigns! Phil and Senda use their first hand child rearing experience to talk about the challenges and bonuses of having kids at MORE
Panda’s Talking Games 67: Panda’s Talking James (and Set Piece Encounters)
Show us how you handle set piece encounters in one shots and campaigns! One Shot Network’s James D’Amato joins us to talk about set piece encounters in light of his current kickstarter, the Dungeon Dome, MORE
Panda’s Talking Games 66: Emperor Propatine
Show us how you use props in one shots and campaigns! Senda and Phil talk through some of their favorite instances of props and simple costume pieces in their gaming past, as well as some MORE
Panda’s Talking Games 65: Origins and Playtesting Experiences
Show us how you…drop after a con? Phil and Senda talk Origins, what they liked and some of what they did, and then settle in to a discussion of the play testing process as Senda MORE
Panda’s Talking Games 64: Podded by the Apandalypse
Show us how you make Powered by the Apocalypse games shine as one shots and campaigns! Phil and Senda talk running PbtA and what parts make it very suitable for both long and short play. MORE
Panda’s Talking Games 63: Ooops I Did It Again
Show us how you handle a mistake in your game! Senda and Phil talk mistake magnitude, how fast you catch it, retconning, and just moving on. There’s also milky juice, Phil does not have the MORE
Panda’s Talking Games 62: The 8 Types of Fun
Show us what your favorite types of fun are! Phil and Senda talk through their top four types of fun from the eight kinds of specified and defined fun (Phil defined terms that had been MORE
Panda’s Talking Games 61: Eli Kurtz and Maps Maps Maps
Show us how you like to use maps in your one shots vs. campaigns! Eli Kurtz (mythicgazatteer.com) joins Senda and Phil to talk maps, coastlines, details, and more! Also, he can SING! Interrupts interrupted by MORE