Iiiit’s a grab bag because we’re heading in to Origins! Hope to see you there! On tonight’s show, Senda and Phil talk time to produce a game, sandboxes, magical girl 101 and old games that MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
Panda’s Talking Games 109 – I ship It: Rules and Settings
Show us how you ship rules with settings! Phil and Senda talk merging settings with different rules as one shots vs. the considerations of campaigns. Also, we saw Solo but there are no spoilers, only MORE
Panda’s Talking Games 108 – Thanks, Chelsea!
Show us how you handle the fallout from your one shot turning in to a campaign! We answer @our_lady_irony’s questions about her time travel campaign. Alternative titles for this episode: Blushing Panda, Hidden Waveform; The MORE
Panda’s Talking Games 107 – Bilbo Grabaggins
Apparently Phil was busy this week, so we have yet another grab bag episode! On this episode, Senda and Phil talk physics vs. genre modeling, pop culture homages, and of course, the Ditch Lilies (we MORE
Panda’s Talking Games 106 – The Cursed Monthly Grab Bag Episode
Show us how you…still manage to record an episode even if it’s cursed?! Phil and Senda talk three listener questions on today’s show: RPG design as software sprints, what games to play the Ditch Lilies MORE
Panda’s Talking Games 105 – Role-lationships
Show us how you handle relationship set up past your session 0 in a game! Phil and Senda talk creating relationships when you need to drop a new PC in to an existing game, and MORE
Panda’s Talking Games 104 – Being Descriptive
Show us how you up your descriptive game! Phil and Senda answer listener @gmgerrymander’s question — how do you get players to be more descriptive about their actions? Also, Cowboy Bebop and the history of MORE
Panda’s Talking Games 103 – The Bait and Switch (No, You’re Not Clever)
Show us how you….actually, please really just don’t. Phil and Senda talk about the bait and switch, how GMs think they’re being clever, and why players hate it. There’s one specific convergence of events that might MORE
Panda’s Talking Games 102 — The Beefness (Talking Stakes)
Show us how you handle stakes in one shots and campaigns! Senda and Phil talk stakes as character, session, arc, and campaign stakes, and how you use those to drive your story in one shots MORE
Panda’s Talking Games 101 — Next Time On Biweekly Campaigns…
Show us how you handle episodic campaigns for small play time and imperfect attendance! Phil and Senda answer listener David’s question about handling individual sessions as one shots while still having an overall campaign arc, MORE