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Category: Panda’s Talking Games

Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!

Panda's Talking Games 110 - Frodo Grabaggins

Panda’s Talking Games 110 – Frodo Grabaggins

Posted on June 11, 2018 by Senda Linaugh

Iiiit’s a grab bag because we’re heading in to Origins! Hope to see you there! On tonight’s show, Senda and Phil talk time to produce a game, sandboxes, magical girl 101 and old games that MORE

Posted in Panda's Talking Games, Podcasts Tagged Design, grab bag, Magical Girls, Publishing, settings
Panda's Talking Games 109 - I ship It: Rules and Settings

Panda’s Talking Games 109 – I ship It: Rules and Settings

Posted on June 4, 2018 by Senda Linaugh

Show us how you ship rules with settings! Phil and Senda talk merging settings with different rules as one shots vs. the considerations of campaigns. Also, we saw Solo but there are no spoilers, only MORE

Posted in Panda's Talking Games, Podcasts Tagged Campaign Settings, mechanics, rules systems, Setting
Panda's Talking Games 108 - Thanks, Chelsea!

Panda’s Talking Games 108 – Thanks, Chelsea!

Posted on May 28, 2018 by Senda Linaugh

Show us how you handle the fallout from your one shot turning in to a campaign! We answer @our_lady_irony’s questions about her time travel campaign. Alternative titles for this episode: Blushing Panda, Hidden Waveform; The MORE

Posted in Panda's Talking Games, Podcasts Tagged advancement, Campaigns, new GM advice, One shots, risus, time travel
Panda's Talking Games 107 - Bilbo Grabaggins

Panda’s Talking Games 107 – Bilbo Grabaggins

Posted on May 21, 2018 by Senda Linaugh

Apparently Phil was busy this week, so we have yet another grab bag episode! On this episode, Senda and Phil talk physics vs. genre modeling, pop culture homages, and of course, the Ditch Lilies (we MORE

Posted in Panda's Talking Games, Podcasts Tagged ditch lilies, genre modeling, grab bag, homages, physics
Panda's Talking Games 106 - The Cursed Monthly Grab Bag Episode

Panda’s Talking Games 106 – The Cursed Monthly Grab Bag Episode

Posted on May 14, 2018 by Senda Linaugh

Show us how you…still manage to record an episode even if it’s cursed?! Phil and Senda talk three listener questions on today’s show: RPG design as software sprints, what games to play the Ditch Lilies MORE

Posted in Panda's Talking Games, Podcasts Tagged agile developement, cursed, ditch lilies, first time GM, grab bag, sprint
Panda's Talking Games 105 - Role-lationships

Panda’s Talking Games 105 – Role-lationships

Posted on May 7, 2018 by Senda Linaugh

Show us how you handle relationship set up past your session 0 in a game! Phil and Senda talk creating relationships when you need to drop a new PC in to an existing game, and MORE

Posted in Panda's Talking Games, Podcasts Tagged Characters, NPC, relationships
Panda's Talking Games 104 - Being Descriptive

Panda’s Talking Games 104 – Being Descriptive

Posted on April 30, 2018 by Senda Linaugh

Show us how you up your descriptive game! Phil and Senda answer listener @gmgerrymander’s question — how do you get players to be more descriptive about their actions? Also, Cowboy Bebop and the history of MORE

Posted in Panda's Talking Games, Podcasts Tagged descriptions, habit building, player advice
Panda's Talking Games 103 - The Bait and Switch (No, You're Not Clever)

Panda’s Talking Games 103 – The Bait and Switch (No, You’re Not Clever)

Posted on April 23, 2018 by Senda Linaugh

Show us how you….actually, please really just don’t. Phil and Senda talk about the bait and switch, how GMs think they’re being clever, and why players hate it. There’s one specific convergence of events that might MORE

Posted in Panda's Talking Games, Podcasts Tagged bait and switch, clever, don't, just don't
Panda's Talking Games 102 -- The Beefness (Talking Stakes)

Panda’s Talking Games 102 — The Beefness (Talking Stakes)

Posted on April 16, 2018 by Senda Linaugh

Show us how you handle stakes in one shots and campaigns! Senda and Phil talk stakes as character, session, arc, and campaign stakes, and how you use those to drive your story in one shots MORE

Posted in Panda's Talking Games, Podcasts Tagged bunnicula, stakes, the beefness
Panda's Talking Games 101 -- Next Time On Biweekly Campaigns...

Panda’s Talking Games 101 — Next Time On Biweekly Campaigns…

Posted on April 9, 2018 by Senda Linaugh

Show us how you handle episodic campaigns for small play time and imperfect attendance! Phil and Senda answer listener David’s question about handling individual sessions as one shots while still having an overall campaign arc, MORE

Posted in Panda's Talking Games, Podcasts Tagged adulting, attendance, episodic campaigns
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