Show us how….Senda forgets to queue the episode before leaving for con! Also on this episode, we talk good pregens for cons and one shots and how to manage surprise as a GM. Also, there MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
PTG173 – Pumpkin Spice Grab Bag
Phil and Senda answer three listener questions in quick succession! We talk co-GMing, adding drama/relationships/bonds to more traditional RPGs, and recycling your content and ideas. Also, one hit wonders Definitely Leopard and their short lived MORE
PTG172 – Table Reading Rainbow
Show us how you read a table! Phil and Senda talk passively reading game tables and actively soliciting feedback, and how the two combine for the most effective table reading. Also, DEFINITELY LEOPARD. Bonus outtakes MORE
PTG171-We Built This City
Show us how you implement collaborative world building! Phil and Senda talk collaborative world building in your session 0 and when you are mid game. Also, lots more music, not understanding we were queer in MORE
PTG 170 – New GMs on the Block
Show us how you get the Right Stuff to Hang Tough as a new GM! Phil and Senda talk tips for new GMs from ABomb, and trust us — You Got It! Also, Senda HAS MORE
PTG169-Augustus Grabbus Baggus
Show us how you…take an easy week? Phil and Senda answer three quick questions from TerrordactylU on twitter: balancing mechanics vs. immersion, when props are good vs. bad, and the great bag question: bag of MORE
PTG168 – The Name’s Bond
Show us how you manage character bonds, especially when they’re not mechanically part of your game! Phil and Senda talk bonds, bonding, bond…other stuff? Also, the beefness scale, the 90s, all our cell phones and MORE
PTG167 – The Ditch Lilies Part 2
Show us how you reward the behavior you want to see in your game — mechanically! Phil and Senda brainstorm live about how to answer the third of Jared’s questions as it pertains to the MORE
PTG166 – The Ditch Lilies Part 1
Show us how you approach your new game idea! Phil and Senda talk Jared Sorrenson’s three questions you can answer to narrow down your game idea, and use their budding thoughts on the Ditch Lilies MORE
PTG165 – QCC and Lessons Learned/Remembered
Show us how you make a recap show useful (hopefully)! Phil and Senda talk briefly about their Queen City Conquest experiences and what they learned or remembered from running and playing games there. Also, cheese: MORE
