Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the second part of our live on mic negotiation of MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
PTG183 – Co-GMing Part I
Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the first part of our live on mic negotiation of MORE
PTG182 – Open Tables
Show us how you manage an open table! Phil and Senda talk running games when you have fluctuating attendance with many characters, such as at a school or a game store, and how to still MORE
PTG181 – Metatopia Recap 2019
Well friends…we recorded a good, long, normal episode this week — and then discovered that the audio was mangled beyond retrieval. So instead we bring you this super short, COMPLETELY UNEDITED (except for chopping off MORE
PTG180 – November Grab Bag 2
It’s a Grab Bag! We’re on our way back from Metatopia today, so Senda and Phil talk about not letting your next campaign steal steam from the current one, balancing new hotness with old standbys, MORE
PTG179 – November Grab Bag 1
Phil and Senda sit down to answer three quick questions for a November Grab bag — the first of two this month, as we’ll be at Metatopia coming up 11/7! Let us know if you’ll MORE
PTG178 – Too Much Plan? …Bit More Plan.
Show us how you avoid the too-much-planning and analysis paralysis in your games! Phil and Senda talk creating urgency, adding stakes, and how to mitigate the issues of players who don’t have the same level MORE
PTG177 – Portin’ Rules
Show us how you port rules from other games in to your current game! Phil and Senda talk porting integrated and non-integrated rules in to your ongoing campaign, as well as random ideas for merging MORE
PTG176 – Whose Clues
Show us how you set up a mystery game! Phil and Senda talk mysteries, making a clue map and a what’s really going on here document, as well as prepping your clues and changing them MORE
PTG175 – Try It, You Might Like It!
Show us how you get Indie gamers to play traditional games and vice versa! Phil and Senda break down some generalities about what differentiates the stereotypes of these games and then talk about some of MORE
