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Category: Panda’s Talking Games

Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!

PTG167 - The Ditch Lilies Part 2

PTG167 – The Ditch Lilies Part 2

Posted on August 5, 2019 by Senda Linaugh

Show us how you reward the behavior you want to see in your game — mechanically! Phil and Senda brainstorm live about how to answer the third of Jared’s questions as it pertains to the MORE

Posted in Panda's Talking Games, Podcasts Tagged brainstorm, ditch lilies, Game Design, three questions
PTG166 - The Ditch Lilies Part 1

PTG166 – The Ditch Lilies Part 1

Posted on July 29, 2019 by Senda Linaugh

Show us how you approach your new game idea! Phil and Senda talk Jared Sorrenson’s three questions you can answer to narrow down your game idea, and use their budding thoughts on the Ditch Lilies MORE

Posted in Panda's Talking Games, Podcasts Tagged ditch lilies, Game Design, three questions
PTG165 - QCC and Lessons Learned/Remembered

PTG165 – QCC and Lessons Learned/Remembered

Posted on July 22, 2019 by Senda Linaugh

Show us how you make a recap show useful (hopefully)! Phil and Senda talk briefly about their Queen City Conquest experiences and what they learned or remembered from running and playing games there. Also, cheese: MORE

Posted in Panda's Talking Games, Podcasts Tagged bit more cheese, ditch lilies, QCC, QCC 2019, queen city conquest
PTG164 - Turning Point!

PTG164 – Turning Point!

Posted on July 15, 2019 by Senda Linaugh

Show us how you….play Turning Point?? With the release of the quickstart, Phil and Senda are here to talk about Turning Point, what it is, how it got here, and fun things about it! Sorry, MORE

Posted in Panda's Talking Games, Podcasts Tagged turning point
PTG163 - Balancing Immersion vs. Mechanics

PTG163 – Balancing Immersion vs. Mechanics

Posted on July 8, 2019 by Senda Linaugh

Show us how you balance immersion and mechanics! Phil and Senda talk maintaining immersion, keeping mechanics from being interruptive, and the layers/levels of play. Also, Phil hates his headphones. Like, a LOT. Bonus outtakes for MORE

Posted in Panda's Talking Games, Podcasts Tagged immersion, layers, levels, mechanics, phil hates his headphones
PTG162 - Wait, What? Intrigue!

PTG162 – Wait, What? Intrigue!

Posted on July 1, 2019 by Senda Linaugh

Show us how you create intrigue without creating confusion! Phil and Senda talk about intrigue, confusion, and red herrings, as well as a lot of purple smoke, magical bogs, and the difference between creating intrigue MORE

Posted in Panda's Talking Games, Podcasts Tagged confusion, intrigue, red herring, the beefness, urgency
PTG161 - Origins Recap 2019

PTG161 – Origins Recap 2019

Posted on June 24, 2019 by Senda Linaugh

Show us how you…record an episode the day after you’re back from con? Here’s what Senda and Phil did at Origins! Also, hot chicken takeover. Bonus outtakes for Patreon backers today! Find these and more MORE

Posted in Panda's Talking Games, Podcasts Tagged Conventions, hot chicken takeover, Origins, origins 2019, recap
PTG160-June Grab Bag the Second

PTG160-June Grab Bag the Second

Posted on June 17, 2019 by Senda Linaugh

Show us how you manage cooking and bag mechanics in RPGs! It’s a couple of quick questions because we’re on our way home from Origins today! Bonus outtakes for Patreon backers today! Find these and MORE

Posted in Panda's Talking Games, Podcasts Tagged bag daddy, bag mechanics, bags, culinary delights, food, food mechanics
PTG159 - Insert Creative Grab Bag Name Here

PTG159 – Insert Creative Grab Bag Name Here

Posted on June 10, 2019 by Senda Linaugh

Show us how you get ready for Origins! Also, taking the hook when it’s bad, or dealing with bad adventure hooks, and the Ditch Lilies everyday carry. Phil and Senda are getting ready to see MORE

Posted in Panda's Talking Games, Podcasts
PTG158 - Why GMing Advice?

PTG158 – Why GMing Advice?

Posted on June 3, 2019 by Senda Linaugh

Show us why GMing advice? Phil and Senda talk about why GMing advice matters and the Encoded Designs acquisition of Engine Publishing as an imprint. Also, Phil’s Boston trip, Senda’s temporary consideration of a yellow MORE

Posted in Panda's Talking Games, Podcasts Tagged boston, catsup and mustard, couches, engine publishing, GMing Advice, ketchup and mustard, panties
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