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Category: Panda’s Talking Games

Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!

PTG177 - Portin' Rules

PTG177 – Portin’ Rules

Posted on October 21, 2019 by Senda Linaugh

Show us how you port rules from other games in to your current game! Phil and Senda talk porting integrated and non-integrated rules in to your ongoing campaign, as well as random ideas for merging MORE

Posted in Panda's Talking Games, Podcasts Tagged fatal, integrated rules, merging games, non-integrated, porting rules
PTG176 - Whose Clues

PTG176 – Whose Clues

Posted on October 14, 2019 by Senda Linaugh

Show us how you set up a mystery game! Phil and Senda talk mysteries, making a clue map and a what’s really going on here document, as well as prepping your clues and changing them MORE

Posted in Panda's Talking Games, Podcasts Tagged blue's clues, clues, mysetery
PTG175 - Try It, You Might Like It!

PTG175 – Try It, You Might Like It!

Posted on October 7, 2019 by Senda Linaugh

Show us how you get Indie gamers to play traditional games and vice versa! Phil and Senda break down some generalities about what differentiates the stereotypes of these games and then talk about some of MORE

Posted in Panda's Talking Games, Podcasts Tagged dream daddy, G+, independent games, indie gamers, trad gamers, traditional games
PTG174 - SeptemBI Grab Bag

PTG174 – SeptemBI Grab Bag

Posted on September 30, 2019 by Senda Linaugh

Show us how….Senda forgets to queue the episode before leaving for con! Also on this episode, we talk good pregens for cons and one shots and how to manage surprise as a GM. Also, there MORE

Posted in Panda's Talking Games, Podcasts Tagged def leaopard, grab bag, pregens, surprise
PTG173 - Pumpkin Spice Grab Bag

PTG173 – Pumpkin Spice Grab Bag

Posted on September 23, 2019 by Senda Linaugh

Phil and Senda answer three listener questions in quick succession! We talk co-GMing, adding drama/relationships/bonds to more traditional RPGs, and recycling your content and ideas. Also, one hit wonders Definitely Leopard and their short lived MORE

Posted in Panda's Talking Games, Podcasts Tagged co-gming, definitely leopard, drama, grab bag, measures, recycling
PTG172 - Table Reading Rainbow

PTG172 – Table Reading Rainbow

Posted on September 16, 2019 by Senda Linaugh

Show us how you read a table! Phil and Senda talk passively reading game tables and actively soliciting feedback, and how the two combine for the most effective table reading. Also, DEFINITELY LEOPARD. Bonus outtakes MORE

Posted in Panda's Talking Games, Podcasts
PTG171-We Built This City

PTG171-We Built This City

Posted on September 9, 2019 by Senda Linaugh

Show us how you implement collaborative world building! Phil and Senda talk collaborative world building in your session 0 and when you are mid game. Also, lots more music, not understanding we were queer in MORE

Posted in Panda's Talking Games, Podcasts Tagged collaboration, collaborative world building, no but, sourcing the table, world building, yes and
PTG 170 - New GMs on the Block

PTG 170 – New GMs on the Block

Posted on September 2, 2019 by Senda Linaugh

Show us how you get the Right Stuff to Hang Tough as a new GM! Phil and Senda talk tips for new GMs from ABomb, and trust us — You Got It! Also, Senda HAS MORE

Posted in Panda's Talking Games, Podcasts
PTG169-Augustus Grabbus Baggus

PTG169-Augustus Grabbus Baggus

Posted on August 19, 2019 by Senda Linaugh

Show us how you…take an easy week? Phil and Senda answer three quick questions from TerrordactylU on twitter: balancing mechanics vs. immersion, when props are good vs. bad, and the great bag question: bag of MORE

Posted in Panda's Talking Games, Podcasts Tagged bag of holding, edc, immersion, mechanics, peak design, props
PTG168 - The Name's Bond

PTG168 – The Name’s Bond

Posted on August 12, 2019 by Senda Linaugh

Show us how you manage character bonds, especially when they’re not mechanically part of your game! Phil and Senda talk bonds, bonding, bond…other stuff? Also, the beefness scale, the 90s, all our cell phones and MORE

Posted in Panda's Talking Games, Podcasts Tagged 90s, bonding, bonds, cellphones, relationships
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