Show us how you manage your cliche use in games! Senda and Phil chat about tropes, shticks, and cliches; why you might want to avoid cliches, and when you might want to lean in and MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
PTG194 – You Want To Listen To This Episode
Show us how you manage mind altering effects in games! Phil and Senda talk about some of the ways they are problematic and some possible ways to mitigate or manage at least some of the MORE
PTG193 – Lines and Veils
Show us how you handle lines and veils as a living documents — recorded live on twitch! Senda and Phil talk about their (current and evolving) thoughts on lines and veils as a living document MORE
PTG192 – Running an Impromptu Game Day
Show us how you run an impromptu (esque) RPG game day! Phil and Senda talk about their trip to WI for Weregator’s surprise birthday party and how they managed running games and setting up a MORE
PTG191 – Februgrabby Bag
Show us how youuuuuuu do a grab bag or the B show! Phil and Senda talk players who don’t show up, props, and inspiration. Also, movies with bad rotten tomato reviews, Axe body spray, Aliens, MORE
PTG190 – Toss a Fate Point to your Transactional Complications
Show us how you manage transactional complications as a player and as a GM! Phil and Senda talk about setting table expectations, how to use transactional complications effectively, and how to not be a dick MORE
PTG189 — Online Gaming
Show us how you manage an online game! From recruitment to note taking, Senda and Phil are here with some thoughts on running one shots and campaigns online. Also, way more than you wanted to MORE
PTG188 – The Hero’s Journey
Show us how you implement the hero’s journey in one shots and campaigns! Phil and Senda talk about this classic story structure and ways you can make it work in games vs. static media. Also, MORE
PTG187 – Who Framed Scener Rabbit?
Show us how you hard frame a scene! Phil and Senda talk hard openings and hard endings for scenes when you need to keep a story clipping along. Also, Phil used his one wish on MORE
PTG186 – Splitting the Party
Show us how you handle splitting the party in story games! Phil and Senda talk pros and cons and some tips for being split up and for when you’re not so that you can mix MORE