Show us how you make gaming goals happen! Phil and Senda follow up on their gaming goals from last episode, including an extemporaneous brain storm on positive feedback at the table. Bamboo Lounge for Patreon MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
PTG 365 – Goals for Gaming
Episode 365 – after a whole year of numbered episodes, it’s like a New Year’s resolution? Phil and Senda talk personal goals for gaming – for how they play, facilitate, and engage with the industry MORE
PTG 364 – A Jrab Bag (Audio Fixed)
Today we answered a grab bag of questions all submitted by folks whose names start with J! Coincidence? We think….yes absolutely didn’t notice it until partway through the show. Today’s questions cover analysis paralysis and MORE
PTG 363 – The Case of the Missing Momentum
Show us how you manage the conversation when you realize your game has lost momentum! Phil and Senda use their own campaign as a live demo to put their money where their mouth is and MORE
PTG 362 – An August Grab Bag!
Today we’re addressing some of our smaller questions! Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet or drop us a topic on our shiny new linktree: https://polygamero.us/panda https://polygamero.us/wp-content/uploads/2024/08/PTG-362-Grab-Bag.mp3Podcast: MORE
361 – Playing it like it’s Evil
Show us how you play an evil game! Phil and Senda talk how to make it work and the pitfalls of chaos vs. purpose in an evil game. Bamboo Lounge for Patreon backers today! Find MORE
360 – Character and Player Goals
Show us how you make a good player goal! Phil and Senda talk what and why, and how a strong “why” can make even a generic or potentially boring “what” really interesting. It’s also back MORE
PTG 359 – Ch-ch-ch-changes (Major Life Ones)
Show us how major life changes might change your gaming! Phil and Senda speak from experience on many of these. Have you experienced changes in your gaming due to changes in your life? Check out MORE
PTG 358 – Making Space for Fun
Show us how you make space in your game for different kinds of “fun” when different things give energy to different folks at your table! Senda and Phil talk about “fun,” defining it for yourself, MORE
PTG 357 – Romantic Sideplots
Show us how you add a romantic sideplot, without sidelining your main plot! Phil and Senda talk involved players, uninvolved players, and GMs as well as spotlight sharing and setting up the proximity of the MORE