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Category: Panda’s Talking Games

Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!

PTG213 - Layers: The Panda Redux

PTG213 – Layers: The Panda Redux

Posted on October 12, 2020 by Senda Linaugh

Show us how you manage the layers of the game! Senda and Phil take a fly by on the old MMP game layers (with a few updates), what they are, when you’re in them, and MORE

Posted in Panda's Talking Games, Podcasts Tagged redux
PTG212 - Spoiling for a Stagefright

PTG212 – Spoiling for a Stagefright

Posted on October 5, 2020 by Senda Linaugh

Show us how you manage your GMing stagefright! Phil and Senda talk about those butterflies (uh, were they cocoons?) in your stomach before you’re up in front of players, ways to manage, and ways to MORE

Posted in Panda's Talking Games, Podcasts Tagged con games, GMing Advice, jitters, stagefright
PTG211 - Personal Plots

PTG211 – Personal Plots

Posted on September 28, 2020 by Senda Linaugh

Show us how you manage spotlight time as a GM and as a player when you have personal plots! Senda and Phil talk spotlight management and graceful plot sharing, and how to encourage it at MORE

Posted in Panda's Talking Games, Podcasts Tagged personal plots, player advice, spolight, spotlight management
PTG210 - Bringing Your B Game

PTG210 – Bringing Your B Game

Posted on September 21, 2020 by Senda Linaugh

Show us how you manage when you’re not bring your A game to the table! Senda and Phil talk managing a session when you’re not up to your personal standards, and some thoughts on playing MORE

Posted in Panda's Talking Games, Podcasts Tagged bringing your B Game, pandemic, player advice
PTG ChitChat 11

PTG ChitChat 11

Posted on September 13, 2020 by Senda Linaugh

Phil and Senda have a chit chat episode because it was a rough week! What’s giving us life in gaming this week – collaborative world building and well built premade settings. Bonus outtakes for Patreon MORE

Posted in Panda's Talking Games, Podcasts Tagged Numenara, published settings, world building
PTG 209 -- Player Responsibility

PTG 209 — Player Responsibility

Posted on September 7, 2020 by Senda Linaugh

Show us whose job it is to make things happen at the table! Phil and Senda talk player responsibility and good player basics. What are your best “be a good player” tips? Let us know MORE

Posted in Panda's Talking Games, Podcasts Tagged being a good player, player advice, player responsibility
PTG208 -- Definitions Part 2

PTG208 — Definitions Part 2

Posted on August 31, 2020 by Senda Linaugh

Show us how you define some panda terminology! Thanks again to ShadowWarl1 for this topic idea. Phil and Senda finish out another list of 6 or 7 definitions, but as usual, let us know if MORE

Posted in Panda's Talking Games, Podcasts Tagged definitions, ditch lilies
PTG207--Definitions

PTG207–Definitions

Posted on August 24, 2020 by Senda Linaugh

Show us how you … define a bunch of random terminology that we use all the time! Shadowwarl1 on twitter asked us to define some terms we’ve commonly used so that you don’t have to MORE

Posted in Panda's Talking Games, Podcasts Tagged 8 things, beefness, cognitive load, definitions, latency, layers
PTG206 -- Further Thoughts on Reactive Safety Tools

PTG206 — Further Thoughts on Reactive Safety Tools

Posted on August 17, 2020 by Senda Linaugh

Show us how you use consent revoking/reactive safety tools effectively in your games! Phil and Senda share some thoughts on effectively implementing and effectively using consent revoking safety tools like the X card in your MORE

Posted in Panda's Talking Games, Podcasts Tagged consent, consent in gaming, consent revoking, reactive safety, Safety Tools
PTG205 - A Culture of Player Improvement

PTG205 – A Culture of Player Improvement

Posted on August 10, 2020 by Senda Linaugh

Show us how you would talk about creating a culture of player improvement the way that we typically talk about GM improvement. Phil and Senda chat about what that might look like in this first MORE

Posted in Panda's Talking Games, Podcasts Tagged player advice, player improvement, proactive players
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