Show us how you manage the layers of the game! Senda and Phil take a fly by on the old MMP game layers (with a few updates), what they are, when you’re in them, and MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
PTG212 – Spoiling for a Stagefright
Show us how you manage your GMing stagefright! Phil and Senda talk about those butterflies (uh, were they cocoons?) in your stomach before you’re up in front of players, ways to manage, and ways to MORE
PTG211 – Personal Plots
Show us how you manage spotlight time as a GM and as a player when you have personal plots! Senda and Phil talk spotlight management and graceful plot sharing, and how to encourage it at MORE
PTG210 – Bringing Your B Game
Show us how you manage when you’re not bring your A game to the table! Senda and Phil talk managing a session when you’re not up to your personal standards, and some thoughts on playing MORE
PTG ChitChat 11
Phil and Senda have a chit chat episode because it was a rough week! What’s giving us life in gaming this week – collaborative world building and well built premade settings. Bonus outtakes for Patreon MORE
PTG 209 — Player Responsibility
Show us whose job it is to make things happen at the table! Phil and Senda talk player responsibility and good player basics. What are your best “be a good player” tips? Let us know MORE
PTG208 — Definitions Part 2
Show us how you define some panda terminology! Thanks again to ShadowWarl1 for this topic idea. Phil and Senda finish out another list of 6 or 7 definitions, but as usual, let us know if MORE
PTG207–Definitions
Show us how you … define a bunch of random terminology that we use all the time! Shadowwarl1 on twitter asked us to define some terms we’ve commonly used so that you don’t have to MORE
PTG206 — Further Thoughts on Reactive Safety Tools
Show us how you use consent revoking/reactive safety tools effectively in your games! Phil and Senda share some thoughts on effectively implementing and effectively using consent revoking safety tools like the X card in your MORE
PTG205 – A Culture of Player Improvement
Show us how you would talk about creating a culture of player improvement the way that we typically talk about GM improvement. Phil and Senda chat about what that might look like in this first MORE