Show us how you stay engaged with a solo RPG! Senda and Phil talk solo RPGs, excitement, engagement, and identifying ways to keep the interest going. Bamboo Lounge for Patreon backers today! Find these and MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
PTG 252 – Campaign Debriefs
Show us how (or if) you debrief your campaigns! Phil and Senda talk campaign debriefs and ways to approach them. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the MORE
PTG251 – Player Pacing
Show us how you handle pacing as a player! Phil and Senda sit down to chat about the companion topic to 250, the one that people don’t address very much — that everyone contributes to MORE
PTG250 – GM Pacing
Show us how you pace your story as a GM — in one shots and campaigns! That’s right, for our 250th episode we revisit our classic format of one shots vs. campaigns to talk about MORE
PTG 249 – Genre Hopping Like It’s 1999
Show us how you manage genre hopping all in one game! Phil and Senda sit down to talk about the specific needs of games that hop genres and which ones would make it the easiest MORE
PTG 248 – Story Time, No GM Gods Here
Show us your favorite GMless story game! Phil and Senda talk GMless, collaborative story games — some of our favorites, why and when they’re great, and tips on how to approach playing them. Bamboo Lounge MORE
PTG 247 – Is This Even Fun Anymore?
Show us how you determine if your game is bumming you out instead of pumping you up! Phil and Senda talk some of the reasons your game might not feel fun anymore and some ideas MORE
PTG246 – Non Stressed Relationships
Show us how you use NPC relationships — without stressing them! Phil and Senda talk through some ideas about embedding NPCs without making them pressure points for the PCs. Bamboo Lounge for Patreon backers today! MORE
PTG 245 – Decrunchify
Show us how you “decrunchify” a mechanics heavy game — ie how to shift the balance to encourage more role play in conjunction with the heavier mechanics. Bamboo Lounge for Patreon backers today! Find these MORE
PTG244 – Zero Prep Games
Show us your favorite zero prep games to run! Phil and Senda talk games that are written to be low prep, and how to make a game that you like work as a no prep MORE