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Category: Panda’s Talking Games

Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!

PTG250 - GM Pacing

PTG250 – GM Pacing

Posted on August 30, 2021 by Senda Linaugh

Show us how you pace your story as a GM — in one shots and campaigns! That’s right, for our 250th episode we revisit our classic format of one shots vs. campaigns to talk about MORE

Posted in Panda's Talking Games, Podcasts Tagged goldilocks, pacing
PTG 249 - Genre Hopping Like It's 1999

PTG 249 – Genre Hopping Like It’s 1999

Posted on August 23, 2021 by Senda Linaugh

Show us how you manage genre hopping all in one game! Phil and Senda sit down to talk about the specific needs of games that hop genres and which ones would make it the easiest MORE

Posted in Panda's Talking Games, Podcasts Tagged genre, genre emulation, genre hopping, multiple genres, switching genres
PTG 248 - Story Time, No GM Gods Here

PTG 248 – Story Time, No GM Gods Here

Posted on August 9, 2021 by Senda Linaugh

Show us your favorite GMless story game! Phil and Senda talk GMless, collaborative story games — some of our favorites, why and when they’re great, and tips on how to approach playing them. Bamboo Lounge MORE

Posted in Panda's Talking Games, Podcasts Tagged collaborative gaming, collaborative story telling, GMless, story games
PTG 247 - Is This Even Fun Anymore?

PTG 247 – Is This Even Fun Anymore?

Posted on August 2, 2021 by Senda Linaugh

Show us how you determine if your game is bumming you out instead of pumping you up! Phil and Senda talk some of the reasons your game might not feel fun anymore and some ideas MORE

Posted in Panda's Talking Games, Podcasts Tagged burn out, fun, self care
PTG246 - Non Stressed Relationships

PTG246 – Non Stressed Relationships

Posted on July 12, 2021 by Senda Linaugh

Show us how you use NPC relationships — without stressing them! Phil and Senda talk through some ideas about embedding NPCs without making them pressure points for the PCs. Bamboo Lounge for Patreon backers today! MORE

Posted in Panda's Talking Games, Podcasts Tagged no stress, NPC relationships, relationships
PTG 245 - Decrunchify

PTG 245 – Decrunchify

Posted on June 28, 2021 by Senda Linaugh

Show us how you “decrunchify” a mechanics heavy game — ie how to shift the balance to encourage more role play in conjunction with the heavier mechanics. Bamboo Lounge for Patreon backers today! Find these MORE

Posted in Panda's Talking Games, Podcasts Tagged crunchy, decrunchify, role play
PTG244 - Zero Prep Games

PTG244 – Zero Prep Games

Posted on June 21, 2021 by Senda Linaugh

Show us your favorite zero prep games to run! Phil and Senda talk games that are written to be low prep, and how to make a game that you like work as a no prep MORE

Posted in Panda's Talking Games, Podcasts Tagged no prep, zero prep
PTG 243 - Jottin' Notes

PTG 243 – Jottin’ Notes

Posted on June 14, 2021 by Senda Linaugh

Show us how you manage your notes, as a player or as a GM! Phil and Senda talk about note taking, when we take notes, and how and with what, as well as what we MORE

Posted in Panda's Talking Games, Podcasts Tagged notes
PTG242 - Unrequited Characters and Campaigns

PTG242 – Unrequited Characters and Campaigns

Posted on June 7, 2021 by Senda Linaugh

Show us your favorite character or campaign that you never got to play through! Phil and Senda talk through their own unrequited characters and campaigns. Bamboo Lounge for Patreon backers today! Find these and more MORE

Posted in Panda's Talking Games, Podcasts Tagged Campaigns, Characters
PTG 241 - Narrative Combat

PTG 241 – Narrative Combat

Posted on May 31, 2021 by Senda Linaugh

Show us how you run narrative combat! Phil and Senda are here with some tips and tricks and pitfalls to running narrative combat successfully, including (of course) some definitions about what folks might be talking MORE

Posted in Panda's Talking Games, Podcasts Tagged Narrative Combat, narrative positioning, theater of the mid, theatre of the mind
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