Show us how you share your world building! One very traditional approach to facilitating games is for the GM to be in charge of all the world building, so Phil and Senda are here to MORE
Category: Podcasts
Gnomecast #191 – Running Factions
Join Ang, Josh, and Tomas as they talk about running factions in your campaigns. Everything from how to create them, how to connect them, and how to use them for your players.
Thac0 with Advantage 46. Far From Home: Adventuring on Other Planes
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is coterminous to our gaming reality.
Fantasy stories abound with places beyond the mortal realms. Fae domains, magical islands outside of time, and the lands of the dead, among others. How can you instill this kind of otherworldly adventure into your game? How do you make a realm outside of mortal existence feel different, memorable, and distinct? What are some of the pitfalls of taking your mortal adventurers and placing them beyond? We’re going to example these questions in today’s episode, as we pass beyond the veil.
PTG 354 – Embodying NPCs
Show us how you embody an NPC at the table when advance prep is your stronger skill, or show us how you prep for a character when improv is where you excel! Phil and Senda MORE
PTG 353 – Downtime Mechanics
Show us how you mechanically handle downtime! Phil and Senda talk through Phil’s homebrew approach to downtime mechanics in Mutants in the Now, and how to create or apply something to any game you’re playing MORE
Gnomecast #190 – Beginning Campaigns Comfortably
Ang, Jared and Chris get on the mics to talk about unwinnable scenarios. Why to run them, how to run them, and everything in between!
MMPlays 54 – Prospocalypse Now Part 6 (CotS AP)
It’s part six of the final story, PROSPOCALYPSE NOW. Gunny, Silas, and Ti continue their search for the AWAKENING ritual to stop the Cult of the Wrym from waking up a primal elemental of prosperity. Gunny gets some quality time with his dad, and Silas has a heated encounter with Urlis.
Thac0 with Advantage 45. A Valiant Effort to Look at a New Game
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, a whole lot of them have a family resemblance to D&D.
In 2008, Wizards of the Coast released the extremely restrictive GSL, making it unattractive to develop for the 4th edition of the game, which led to the creation of Pathfinder, a game that effectively allowed gamers to continue using the familiar structure of D&D 3rd edition in a familiar fantasy roleplaying game. In 2023, Wizards of the Coast attempted to assert that they could revoke the OGL and issue an amended one that gave them more control over creators, which resulted in a lot of creators building their own games. Today, we’re looking at one of those games, Tales of the Valiant, built on the Black Flag System Reference.
Gnomecast #189 – Kobayashi Maru: Unwinnable Scenarios
Ang, Jared and Chris get on the mics to talk about unwinnable scenarios. Why to run them, how to run them, and everything in between!
PTG 352 – Game Design Topic Round Up
MicroRPGs, how we personally start doing game design, and contract work vs. hobby time, oh my! Phil and Senda sit down to answer a series of questions on game design and playtesting when you have MORE