The gnomes welcome Alex Thomas from Green Ronin, the line developer for Mutants and Masterminds. Ang might have also Gulliver travelled him to a chain to get this interview. Either way, the conversation is pretty good, filled with super hero gaming conversations, and talk of writing for RPG companies. Please forgive our audio as this was done on one mic in unideal conditions.
Category: Podcasts
PTG 321 – Queering It Up
Show us how you queer up your game when it isn’t written that way! Phil and Senda talk queer themes (and a little personal history) and some of the ways our games get queerer. Bamboo MORE
MM Plays 25 – Smarty Pants Part Five (CotS AP)
We join the Children of the Shroud in the fallout of their fight and chase with Samia. They plan their next moves and Silas tried to get himself under control.
Thac0 with Advantage 23. Running the Big Bad
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the adorable critter that followed us home.
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is where we rehearse our villain monologues over and over again.
It’s time for the Boss Fight!!! That’s what Ang and Jared are getting into today. It’s all about big bads. You’ll get some tips, tools, and tricks for running them, a bit of reminiscing about old ones, and how to get that final fight you’ve been working up to for the whole story arc.
PTG 320 – When Real Life Crashes Your Campaign (Tone and Content)
Show us how you manage mid game changes to your game’s tone or content that are caused by out of game, real world stuff! This hasn’t actually happened to Phil or Senda — we’ve just MORE
MM Plays 24 – Cortex Tests and Contests
Our second cortex primer is all about tests and contests. We also chat about chases, multi person contests, and how you can utilize these two primary conflict resolution systems within a cortex game.
BXP 6×10 – Monica and Alex Break Down Setting Design Using Video Games
Today I’m joined by friend and colleague Alex Guerrero to discuss how video games utilize narrative and setting design to create a sense of wonder and mystery – and how you can bring that to the table in your own tabletop RPGs!
MM Plays 23 – Smarty Pants Part Four (CotS AP)
We join the Children of the Shroud as they try and get the drug dealer Samia to tell them what she knows but personalities clash and things might not go the Children of the Shrouds way.
GNOMECAST #167 – Parties…like the ones you dance at
We’re talking about parties. Not adventuring parties. Masquerades, balls, shindigs, gatherings, formal dances, ragers, raves, and festivals. Chris and Jared want to help you drop that holiday party right in the middle of your game and make it as memorable as possible.
TwA 22. Is There Room For New Classes?
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is the adorable critter that followed us home.
So many classes. So many sub classes. Do we need more from WotC’s 2024 DnD or are we good with what we have? That’s the question Ang and Jared ponder on this weeks Thac0 with Advantage. You’re all around fun times D&D Podcast.
