We join the Children of the Shroud as they throw down with Jenna in the decrepit Buffalo Asylum amidst shadows, falling apart architecture, and disturbed spirits. Will they defeat Jenna or will she end the children of the shroud? Tune in this week to find out,
Category: Misdirected Mark Plays
Phil, Bob, & Jerry talk about GM / DM advice, Game design, playing, and running table top RPGs in an effort to entertain and inform you, the listener.
MM Plays 30 – Story Jumping
What do you do when the players make a choice that jumps ahead of what you were planning on and either skips everything you had prepared or moves towards the end of a story by passing many other story beats along the way. We call this Story Jumping and we’re discussing it on todays Misdirected Mark Podcast.
MM Plays 29 – Smarty Pants Part Seven (CotS AP)
We join the Children of the Shroud as they break into a house. I guess we’re gonna be criminals but I suppose we do have probable cause to check out this place. After all, Meseme’s essence has been detected within the apartment. So check out the twists and turns on this weeks Children of the Shroud.
MM Plays 28 – Cortex Primer Plot Points
Here’s the Cortex Primer on Plot Points. Enjoy another installment as we help you learn the ins and outs of Cortex Prime.
MM Plays 27 – Smarty Pants Part Six (CotS AP)
We join the Children of the Shroud as they return to school on a Monday morning and then continue their pursuit of Samia in the evening, but wait, there’s a twist and Phil is gonna do some GM Gymnastics in this one. Check it out on this weeks Children of the Shroud.
MM Plays 26 – The Heavy Hand of Narration
Don’t take away my agency…unless you have a good reason.
And don’t make me pay for it.
In fact, pay me to take away my agency…in currency or in a story I can get behind.
MM Plays 25 – Smarty Pants Part Five (CotS AP)
We join the Children of the Shroud in the fallout of their fight and chase with Samia. They plan their next moves and Silas tried to get himself under control.
MM Plays 24 – Cortex Tests and Contests
Our second cortex primer is all about tests and contests. We also chat about chases, multi person contests, and how you can utilize these two primary conflict resolution systems within a cortex game.
MM Plays 23 – Smarty Pants Part Four (CotS AP)
We join the Children of the Shroud as they try and get the drug dealer Samia to tell them what she knows but personalities clash and things might not go the Children of the Shrouds way.
MM Plays 22 – Intercharacter Conflict
Sometimes you just want to have that argument with another character. You don’t agree with their motives, ideas, how they looked at you. Whatever the reason you just want to have that fight. It’s not full on PvP but it’s a conflict. So we’re talking about the tools and tips you can use to have these moments at your table without it blowing up your game.