We’re touching on a topic that most people say is terrible in RPGs. The Red Herring. We get into how it should be used, when to use it, and why you might want to drop one in your game. We also have a few asides, especially one about old school gotcha monsters.
Category: Misdirected Mark Plays
Phil, Bob, & Jerry talk about GM / DM advice, Game design, playing, and running table top RPGs in an effort to entertain and inform you, the listener.
MM Plays 38 – A Magical Night Part 3 (CotS AP)
It’s part 3 of A Magical Night. The crew of Gunny, Silas, and Ti are still getting ready for PROM. They’re also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme’s essence back, and reconstitute her, hopefully, if they don’t mess it up.
There’s a Suweet looking Gunny in this episode, an Urlis sighting, and some couple napping in this episode. Hopefully it all goes well for the Junior Guardians.
MM Plays 37 – Story 3 Retrospective
The guys get into story 3, talk about the choices they made as the GM and the players, and how this nine part epic became a nine part epic because the GM sure wasn’t planning for it. So join us for the ups and down, the ins and outs of story three, Smarty Pants.
MM Plays 36 – A Magical Night Part 2 (CotS AP)
It’s part 2 of A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They’re also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme’s essence back, and reconstitute her, hopefully, if they don’t mess it up.
Things heat up in this one with people pairing off for prom, Lisa causing some amount of grief, Ti looking for love in maybe the right places, and Gunny trying to get inside the Wyrm clan. There might even be a promposal.
OtC. Footprint at the Table
Since we lost a recording and had to rerecord we got a little off schedule and didn’t have an episode for this week. Instead of not releasing anything here’s an off the cuff about your MORE
MM Plays 35 – A Magical Night Part 1 (CotS AP)
Welcome to story 4, A Magical Night. The crew of Gunny, Silas, and Ti are getting ready for PROM. They’re also getting ready for the post prom ritual, or at least to stop the Wyrm Cult, get Meseme’s essence back, and reconstitute her, hopefully, if they don’t mess it up.
MM Plays 34 – Prep vs Play
Have you ever thought that about your game?
I’ve prepped this game but after the session my prep was only sort of used.
We do…a lot. Today we get inside this idea, talking a lot about how to get the most out of these situations and why they might even be a benefit to you.
MM Plays 33 – Smarty Pants Part Nine (CotS AP)
It’s the epilogue and our Stars and Wishes for Smarty Pants. Done miss out on this one as it has some set up for story 4.
MM Plays 32 – Mods in Cortex Prime
We’re talking about three mods from Cortex Prime today and how we don’t quite use them the way they’re explained in the book. Stress, Action Based Resolution, and the Doom Pool. Enjoy and tell us about the mods you’ve enjoyed, used, or modified in your Cortex Games.
MM Plays 31 – Smarty Pants Part Eight (CotS AP)
We join the Children of the Shroud as they throw down with Jenna in the decrepit Buffalo Asylum amidst shadows, falling apart architecture, and disturbed spirits. Will they defeat Jenna or will she end the children of the shroud? Tune in this week to find out,
