Panda’s Talking Games 104 – Being Descriptive

Show us how you up your descriptive game! Phil and Senda answer listener @gmgerrymander’s question — how do you get players to be more descriptive about their actions? Also, Cowboy Bebop and the history of the internet according to pandas. Don’t forget — you can catch us both at the Queen City Conquest! Check it MORE

Panda’s Talking Games 103 – The Bait and Switch (No, You’re Not Clever)

Show us how you….actually, please really just don’t. Phil and Senda talk about the bait and switch, how GMs think they’re being clever, and why players hate it. There’s one specific convergence of events that might net you a successful bait and switch campaign, and we talk about it. Also, Parry Grip, Cowboy Bebop, and we MORE

Building Player Engagement and Trust

Episode 3—er, 5—is a misophobic nightmare, and we apologize about that. It was an adventure just to recover it, frankly. This week, we’re talking about player engagement and trust, how to earn these nebulous things, and why they’re important to begin with. We also hear from every organic creature within 20 feet of either microphone, MORE

Panda’s Talking Games 102 — The Beefness (Talking Stakes)

Show us how you handle stakes in one shots and campaigns! Senda and Phil talk stakes as character, session, arc, and campaign stakes, and how you use those to drive your story in one shots and campaigns. Also, an ad, Bunnicula, the beefness. Bonus outtakes available for Patrons today! Find us on the internet! Twitter: @pandastalkgames MORE

The Lounge #3 – Alex Roberts

This week in the Lounge, Doc has a chat with Alex Roberts about her Kickstarter, Star Crossed. Support Star Crossed: The Two-Player Game of Forbidden Love on Kickstarter until May 10th and check out all of Alex and Bully Pulpit Games! Backstory Podcast Bully Pulpit Games Website Alex’s Twitter Alex’s Website You can find Doc on Twitter!

Panda’s Talking Games 101 — Next Time On Biweekly Campaigns…

Show us how you handle episodic campaigns for small play time and imperfect attendance! Phil and Senda answer listener David’s question about handling individual sessions as one shots while still having an overall campaign arc, having folks who are there sometimes and not others, and keeping things to a three hour play time. Also, Ditch MORE