Panda’s Talking Games 106 – The Cursed Monthly Grab Bag Episode

Show us how you…still manage to record an episode even if it’s cursed?! Phil and Senda talk three listener questions on today’s show: RPG design as software sprints, what games to play the Ditch Lilies in, and what’s better for a first time GM, one shots or campaigns? As this episode was cursed, we must MORE

Gnomecast #39 – PC Relationships

Join Ang, John, and Senda on this episode of Gnomecast as they discuss ways to build and use character relationships to enrich your game. This episode discusses Senda’s Gnome Stew article “Why Relationships” and two of Ang’s articles, “Making Connections” and “The Ties that Bind.” Will these gnomes’ relationships be enough to keep them out MORE

Games and the Art of Railroading

Who would’ve thought train tracks could conjure so much hate? Today we’re talking about railroading, and why it’s not such a big deal—why it is, in fact, necessary and useful for running games. We’re also making doe-eyes at Apocalypse World for what is probably the fifth week in a row. You can find more of MORE

Panda’s Talking Games 104 – Being Descriptive

Show us how you up your descriptive game! Phil and Senda answer listener @gmgerrymander’s question — how do you get players to be more descriptive about their actions? Also, Cowboy Bebop and the history of the internet according to pandas. Don’t forget — you can catch us both at the Queen City Conquest! Check it MORE