Gnomecast #39 – PC Relationships

Join Ang, John, and Senda on this episode of Gnomecast as they discuss ways to build and use character relationships to enrich your game. This episode discusses Senda’s Gnome Stew article “Why Relationships” and two of Ang’s articles, “Making Connections” and “The Ties that Bind.” Will these gnomes’ relationships be enough to keep them out MORE

Games and the Art of Railroading

Who would’ve thought train tracks could conjure so much hate? Today we’re talking about railroading, and why it’s not such a big deal—why it is, in fact, necessary and useful for running games. We’re also making doe-eyes at Apocalypse World for what is probably the fifth week in a row. You can find more of MORE

Panda’s Talking Games 104 – Being Descriptive

Show us how you up your descriptive game! Phil and Senda answer listener @gmgerrymander’s question — how do you get players to be more descriptive about their actions? Also, Cowboy Bebop and the history of the internet according to pandas. Don’t forget — you can catch us both at the Queen City Conquest! Check it MORE

Panda’s Talking Games 103 – The Bait and Switch (No, You’re Not Clever)

Show us how you….actually, please really just don’t. Phil and Senda talk about the bait and switch, how GMs think they’re being clever, and why players hate it. There’s one specific convergence of events that might net you a successful bait and switch campaign, and we talk about it. Also, Parry Grip, Cowboy Bebop, and we MORE