Panda’s Talking Games 107 – Bilbo Grabaggins

Apparently Phil was busy this week, so we have yet another grab bag episode! On this episode, Senda and Phil talk physics vs. genre modeling, pop culture homages, and of course, the Ditch Lilies (we are their biggest fans!). Thank you all for the awesome questions! Also, Cowboy Bebop, Star Wars, Phil is only feeling MORE

Gnomecast #40 – World Building

Join Ang, Chris, and JT on this episode of Gnomecast as they build a setting together using randomly generated items from Matt’s Gnome Stew article “100 Overland Descriptors Table.” Will these gnomes’ new world be enough to keep them out of the stew? Also referenced in this episode is Matt’s article “Steal This Area: Rhymereach.” Check out the MORE

Dealing With Garbage Players

We’ve met them. Heard the legends. Sometimes, we’ve BECOME them. How do you identify disruptive players—garbage people, if you will—and how do you deal with them without losing your game to discomfort, bad vibes, or the dreaded Missing Stair? Monica and Rai have a few ideas. Also, we struggle to remember all seven sins without MORE

Panda’s Talking Games 106 – The Cursed Monthly Grab Bag Episode

Show us how you…still manage to record an episode even if it’s cursed?! Phil and Senda talk three listener questions on today’s show: RPG design as software sprints, what games to play the Ditch Lilies in, and what’s better for a first time GM, one shots or campaigns? As this episode was cursed, we must MORE

Gnomecast #39 – PC Relationships

Join Ang, John, and Senda on this episode of Gnomecast as they discuss ways to build and use character relationships to enrich your game. This episode discusses Senda’s Gnome Stew article “Why Relationships” and two of Ang’s articles, “Making Connections” and “The Ties that Bind.” Will these gnomes’ relationships be enough to keep them out MORE