Dealing With Garbage Players

We’ve met them. Heard the legends. Sometimes, we’ve BECOME them. How do you identify disruptive players—garbage people, if you will—and how do you deal with them without losing your game to discomfort, bad vibes, or the dreaded Missing Stair? Monica and Rai have a few ideas. Also, we struggle to remember all seven sins without MORE

Panda’s Talking Games 106 – The Cursed Monthly Grab Bag Episode

Show us how you…still manage to record an episode even if it’s cursed?! Phil and Senda talk three listener questions on today’s show: RPG design as software sprints, what games to play the Ditch Lilies in, and what’s better for a first time GM, one shots or campaigns? As this episode was cursed, we must MORE

Gnomecast #39 – PC Relationships

Join Ang, John, and Senda on this episode of Gnomecast as they discuss ways to build and use character relationships to enrich your game. This episode discusses Senda’s Gnome Stew article “Why Relationships” and two of Ang’s articles, “Making Connections” and “The Ties that Bind.” Will these gnomes’ relationships be enough to keep them out MORE

Games and the Art of Railroading

Who would’ve thought train tracks could conjure so much hate? Today we’re talking about railroading, and why it’s not such a big deal—why it is, in fact, necessary and useful for running games. We’re also making doe-eyes at Apocalypse World for what is probably the fifth week in a row. You can find more of MORE