Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is an evil spell put on us that made us shun our friend when Blackleaf died.
Arcane magic can reign down destruction, create something from nothing, and bend the rules of the multiverse. But how often do you think about the means by which your character harnessed that power? Do you believe in a grand theory of magic, or is magic a mystery even to you? We’re going to look at how to work more magical roleplaying details into your arcane caster player character.
From the Bardic College
The first official D&D glimpse the public got of the Forgotten Realms was in Dragon Magazine #62, in the first installment of Ed Greenwood’s Pages from the Mages. Instead of just publishing articles with new AD&D spells, the articles described specific spellbooks, their history, the wizards that owned the spellbooks, and what was contained within them, including the new spells. Greenwood’s motivation for publishing the articles? He wanted to give his NPCs new spells, and he thought it would be fairer to his players if an editor accepted them into a professional publication.
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