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Tag: Senda

Panda's Talking Games 75: Happy Ending (The Denouement)

Panda’s Talking Games 75: Happy Ending (The Denouement)

Posted on September 18, 2017 by Senda Linaugh

Show us how you handle denouement in one shots and campaigns! Phil and Senda talk denouement as it applies to con games and one shots vs. the fractal of denouement for campaigns. Also, the Lord MORE

Posted in Panda's Talking Games, Podcasts Tagged denoument, panda, Phil, Senda
Panda's Talking Games 74: Phil is Old (Playing with Age)

Panda’s Talking Games 74: Phil is Old (Playing with Age)

Posted on September 4, 2017 by Senda Linaugh

Show us how you handle older and younger characters at your table! Phil and Senda talk playing characters outside of the average age range for a PC. Also, giggle scripting, the best of the “Tasha” MORE

Posted in Panda's Talking Games, Podcasts Tagged age, old, older characters, Phil, Senda, young, younger characters
Panda's Talking Games 73: Wait Wait! I Know This One!

Panda’s Talking Games 73: Wait Wait! I Know This One!

Posted on August 28, 2017 by Senda Linaugh

Show us how you handle meta gaming as players and GMs! Phil and Senda talk through how to avoid meta gaming, how to keep ideas in the fiction, and how to communicate at the table MORE

Posted in Panda's Talking Games, Podcasts Tagged earballs, kilts, metagaming, Phil, Senda
Panda's Talking Games 72: Pining for the Fjords

Panda’s Talking Games 72: Pining for the Fjords

Posted on August 21, 2017 by Senda Linaugh

Show us how you handle character death, whether it’s one character or the dreaded TPK! Phil and Senda talk about character death and occasionally, accidentally, player death. Also, I shouldn’t drink fizzy things before we MORE

Posted in Panda's Talking Games, Podcasts Tagged character death, Death, Phil, Senda, total party kill, TPK
Panda's Talking Games 71: Have A Holly Jolly Podcast

Panda’s Talking Games 71: Have A Holly Jolly Podcast

Posted on August 14, 2017 by Senda Linaugh

Show us how you use holidays in your one shots and campaigns! Phil and Senda talk through ways to use holidays and festivals as set decorations, stake raisers, and for campaign continuity. Also, French, we MORE

Posted in Panda's Talking Games, Podcasts Tagged festivals, Holidays, Phil, Senda
Panda's Talking Games 70: Sharing is Caring (When It's Narrative Control)

Panda’s Talking Games 70: Sharing is Caring (When It’s Narrative Control)

Posted on August 7, 2017 by Senda Linaugh

Show us how you ease in to sharing narrative control! Senda and Phil talk about the challenges of playing with shared narrative control if you are accustomed to a more traditional split of narrative power, MORE

Posted in Panda's Talking Games, Podcasts Tagged agency, narrative control, Phil, Senda
Panda's Talking Games 69: Should I Stay or Should I Go?

Panda’s Talking Games 69: Should I Stay or Should I Go?

Posted on July 31, 2017 by Senda Linaugh

Show us how you decide if you should stay in a game or go, as a player or a GM! Phil and Senda tackle the basics of what to weigh in to making a decision, MORE

Posted in Panda's Talking Games, Podcasts Tagged leaving a game, Phil, Senda
Panda's Talking Games 68: Just Kidding Around

Panda’s Talking Games 68: Just Kidding Around

Posted on July 24, 2017 by Senda Linaugh

Show us how you handle kids at your table in one shots and campaigns! Phil and Senda use their first hand child rearing experience to talk about the challenges and bonuses of having kids at MORE

Posted in Panda's Talking Games, Podcasts Tagged kids, kids week, Phil, Senda
Panda's Talking Games 67: Panda's Talking James (and Set Piece Encounters)

Panda’s Talking Games 67: Panda’s Talking James (and Set Piece Encounters)

Posted on July 17, 2017 by Senda Linaugh

Show us how you handle set piece encounters in one shots and campaigns! One Shot Network’s James D’Amato joins us to talk about set piece encounters in light of his current kickstarter, the Dungeon Dome, MORE

Posted in Panda's Talking Games, Podcasts Tagged encounters, James D'Amato, Phil, Senda, set piece encounters
Panda's Talking Games 66: Emperor Propatine

Panda’s Talking Games 66: Emperor Propatine

Posted on July 10, 2017 by Senda Linaugh

Show us how you use props in one shots and campaigns! Senda and Phil talk through some of their favorite instances of props and simple costume pieces in their gaming past, as well as some MORE

Posted in Panda's Talking Games, Podcasts Tagged Phil, props, Senda
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