Show us how you handle relationship disasters in games — whether between PCs or with NPCs! Phil and Senda talk disaster relationships, the axis on which you can slide some of the controls, and how MORE
Tag: relationships
PTG246 – Non Stressed Relationships
Show us how you use NPC relationships — without stressing them! Phil and Senda talk through some ideas about embedding NPCs without making them pressure points for the PCs. Bamboo Lounge for Patreon backers today! MORE
PTG 229 – Bad Romance
Show us how you manage bad PC/NPC romances in your games! Senda and Phil talk about what makes up a bad romance (or at least how we’ll be talking about it), how to implement it, MORE
PTG168 – The Name’s Bond
Show us how you manage character bonds, especially when they’re not mechanically part of your game! Phil and Senda talk bonds, bonding, bond…other stuff? Also, the beefness scale, the 90s, all our cell phones and MORE
Panda’s Talking Games 105 – Role-lationships
Show us how you handle relationship set up past your session 0 in a game! Phil and Senda talk creating relationships when you need to drop a new PC in to an existing game, and MORE
Gnomecast #39 – PC Relationships
Join Ang, John, and Senda on this episode of Gnomecast as they discuss ways to build and use character relationships to enrich your game. This episode discusses Senda’s Gnome Stew article “Why Relationships” and two MORE
Panda’s Talking Games 86: (Relation)ships Ahoy!
Show us how you handle PC relationships! Senda and Phil talk PC relationships, why they’re important, and how to approach them in one shots and campaigns. Also, cookie cat, waveform song fail, the lesbian trap… MORE
Panda’s Talking Games 49: Romance is in the Air
Show us how you handle romance in one shots and campaigns! Phil and Senda talk about the story arc of romance and how to use it in both types of games. I couldn’t get the Doubleclicks MORE