Show us how you handle lone wolves at your table! Senda and Phil talk about lone wolves in terms of character and lone wolves in terms of players. Also, we watched the new Star Wars MORE
Tag: Phil
Panda’s Talking Games 78: Edgeplay
Show us how you deal with stuff you might not want in your game…? Phil and Senda talk about dealing with sensitive and triggering topics when they come up in your game without table consent MORE
Panda’s Talking Games 77: Bagels and Lax GMs
Show us how strict or lax you are running games! Senda and Phil talk about four of the eight (Phil promises there are eight) different axis we might be able to judge strictness vs. laxness MORE
Panda’s Talking Games 76: The Wrath of Con(ventions)
Show us how you think of small to medium conventions vs. large and mega conventions! Also known as, we recorded this the week after the Queen City Conquest! There are too many outtakes! Phil forgets MORE
Panda’s Talking Games 75: Happy Ending (The Denouement)
Show us how you handle denouement in one shots and campaigns! Phil and Senda talk denouement as it applies to con games and one shots vs. the fractal of denouement for campaigns. Also, the Lord MORE
Panda’s Talking Games 74: Phil is Old (Playing with Age)
Show us how you handle older and younger characters at your table! Phil and Senda talk playing characters outside of the average age range for a PC. Also, giggle scripting, the best of the “Tasha” MORE
Panda’s Talking Games 73: Wait Wait! I Know This One!
Show us how you handle meta gaming as players and GMs! Phil and Senda talk through how to avoid meta gaming, how to keep ideas in the fiction, and how to communicate at the table MORE
Panda’s Talking Games 72: Pining for the Fjords
Show us how you handle character death, whether it’s one character or the dreaded TPK! Phil and Senda talk about character death and occasionally, accidentally, player death. Also, I shouldn’t drink fizzy things before we MORE
Panda’s Talking Games 71: Have A Holly Jolly Podcast
Show us how you use holidays in your one shots and campaigns! Phil and Senda talk through ways to use holidays and festivals as set decorations, stake raisers, and for campaign continuity. Also, French, we MORE
Panda’s Talking Games 70: Sharing is Caring (When It’s Narrative Control)
Show us how you ease in to sharing narrative control! Senda and Phil talk about the challenges of playing with shared narrative control if you are accustomed to a more traditional split of narrative power, MORE