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Tag: panda

Panda's Talking Games 41: Missing Players

Panda’s Talking Games 41: Missing Players

Posted on December 19, 2016 by Senda Linaugh

Show us how you handle empty seats at your table! Senda and Phil tackle the issue of missing players in one shots/convention play vs. campaign play. Some of the issues over lap but of course MORE

Posted in Panda's Talking Games, Podcasts Tagged Campaigns, continuity, missing players, One shots, panda, Phil, Senda
Panda's Talking Games 40.5: Waveform Carol

Panda’s Talking Games 40.5: Waveform Carol

Posted on December 12, 2016 by Senda Linaugh

Hi pandas! We admit it — we dropped the ball. Life happened and recording did not. We’ll be back next week with more one shot and campaign (and outtake) goodness, but for this week here MORE

Posted in Panda's Talking Games, Podcasts Tagged panda, Senda, waveform, waveform carol
Panda's Talking Games 38: Finding Mr. Right

Panda’s Talking Games 38: Finding Mr. Right

Posted on November 21, 2016 by Senda Linaugh

Show us how you find the right game for you…you show me yours I’ll show you mine? Phil and Senda talk through key things they currently look for in games, even though it’s an evolving taste. MORE

Posted in Panda's Talking Games, Podcasts Tagged favorite games, Games, panda, Phil, Senda
Panda's Talking Games 37: Leveling Up Mid-Session

Panda’s Talking Games 37: Leveling Up Mid-Session

Posted on November 14, 2016 by Senda Linaugh

Senda and Phil show us how they handle leveling up characters mid session! It’s not something we’ve done a lot but we tackle it anyway. Why would you plan to level up in the middle MORE

Posted in Panda's Talking Games, Podcasts Tagged Leveling up, panda, Phil, Senda
Panda's talking Games 36: Strix and Bluebeard's Bride

Panda’s talking Games 36: Strix and Bluebeard’s Bride

Posted on November 7, 2016 by Senda Linaugh

We stalked another game designer! This time we found Strix, on third of the magical matrix behind the current Kickstarter Bluebeard’s Bride. Strix does all the things on the internet and studies games as way MORE

Posted in Panda's Talking Games, Podcasts Tagged Bluebeard's Bride, horror, Interview, panda, Phil, Senda, strix
Panda's Talking Games 35: Flipping One Shots to Campaigns

Panda’s Talking Games 35: Flipping One Shots to Campaigns

Posted on October 31, 2016 by Senda Linaugh

Show us how you flip your one shots in to campaigns! Phil and Senda talk about what happens when you decide to turn your one shot in to a campaign, and what pieces you will MORE

Posted in Panda's Talking Games, Podcasts Tagged Campaigns, One shots, panda, Phil, Senda
Panda's Talking Games 33: Problem Players

Panda’s Talking Games 33: Problem Players

Posted on October 17, 2016 by Senda Linaugh

Show us how you deal with problem players in one shots and campaigns….no one wants to face it but it’s better to have a plan! Some ideas on handling issues for conventions and home campaigns. MORE

Posted in Panda's Talking Games, Podcasts Tagged panda, Phil, problem players, Senda
Panda's Talking Games 31: So Many Questions

Panda’s Talking Games 31: So Many Questions

Posted on October 3, 2016 by Senda Linaugh

You can get this episode at OUR PATREON PAGE Show us your favorite ways to use leading and open questions! Phil and Senda sit down to talk about the difference between the two and do MORE

Posted in Panda's Talking Games, Podcasts Tagged leading questions, open questions, panda, Phil, questions, Senda
Panda's Talking Games 30: Burn Out

Panda’s Talking Games 30: Burn Out

Posted on September 26, 2016 by Senda Linaugh

You can get this episode at OUR PATREON PAGE Show us how you avoid hitting GM burn out! Phil and Senda talk about the different ways we tend to burn out running one shots vs. MORE

Posted in Panda's Talking Games, Podcasts Tagged burn out, panda, Phil, Senda
Panda's Talking Games 29: NPCs Prepped vs. On the Fly

Panda’s Talking Games 29: NPCs Prepped vs. On the Fly

Posted on September 19, 2016 by Senda Linaugh

You can get this episode at OUR PATREON PAGE Show us how you handle prepped NPCs vs. on the fly NPCs! Phil and Senda wrangle some thoughts on how to create characters with appropriate depth MORE

Posted in Panda's Talking Games, Podcasts Tagged GM Advice, NPCs, panda, Phil, Senda
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