We’re talking about our favorite baddies and then get a little deeper into the variations of adversaries in our ttrpgs.
Tag: GM Advice
MMP Off the Cuff – Licensed Settings
I love Star Wars, Star Trek, the Cosmere, Middle Earth, Marvel, DC, and a bunch of other existing worlds out there that wonderful stories are told in. But when it comes to playing RPGs in MORE
MMP#495 – The Living Setting
Settings are a part of all ttrpg’s and the majority of storytelling forms that exist in the world. But I wonder if yours is a living breathing world that moves and functions even if your MORE
GNOMECAST #152 – GM Burnout
You can’t muster up the energy, the game isn’t fun anymore, you feel trapped by the scope of your prep and campaign. It’s all just too much. Then hits the burnout. This episode provides a variety of gnomes giving you burnout stories and advice. Enjoy and we hope this helps
MMP#494 – Favorite Gaming Moments
What made those amazing moments in games so amazing? That’s the question we broach today as we talk about some of those moments and get into what made them so great for us. Then we MORE
MMP#493 – The Metagame
Something a little different today. We had a week off so in this episode you get an MMP off the Cuff about metagaming and then Chris gives his first ever campaign conversation about his Spelljammer MORE
GNOMECAST #151 – Published Adventures
Published Adventures? We’re talking about Published Adventures? You just open them, read them, and run them, right? But there’s a little more to it than that, which Ang and Chris get into on this episode of the Gnomecast,
MMP#492 – Sticking the Landing
How a campaign ends will have an effect on how the players and GM feel about the campaign overall. If it ends well, there will be good feelings and often the story everyone created will be discussed by the group for years. If it ends poorly, it can lead to dissatisfaction with the game and gaming in general.
On this episode we discuss getting your campaign to an ending everyone is happy with and how to achieve them.
MMP#491 – Ready to Play Characters
Characters. They’re the focal point of stories. They have a lot of time and attention paid to them in every other medium of storytelling, even before any scripting, writing, or acting in front cameras begins. MORE
GNOMECAST #150 – Riddle Me This
What tries to be a short-form thing, while also diving into a deeply embedded aspect of gaming that can also be considered highly annoying? Well an episode of the Gnomecast talking about Riddles of course!