BXP 3×04 – Character Death and Why It’s Not Great

In today’s episode Monica and Rai tackle the topic of killing people — err… characters. Yeah. Characters. We talk about why you should and shouldn’t include character death in your campaigns in a variety of MORE

BXP 3×03 – Bonus Inexperience: Dealing with Brand New People

While running, writing, or designing games you will probably have to contend with a rather surprising challenge: new people. This episode dives into a how-to discussion when it comes to making sure new folks don’t MORE

Gnomecast #68 – Breakout 2019 Panel – Running a Good Con Game

This week’s episode is a convention panel recorded at Breakout 2019 in Toronto, Ontario. Senda moderates for panelists Ang, Camdon, and the self-described gnome-adjacent Chris Spivey of Darker Hue Studios for a discussion about running MORE