Hey folks. This week we’re diving into the lab to talk about developing games. It’s a bunch of the behind the scenes work we do to take a game that’s was just made and turning MORE
Tag: Gangbusters
MMP#321 – Tone Management
Hey folks. We’re delving into a topic about GMing for the first time in a while. It’s all about tone management. How we provide tone, how we can present it, what problems arise when you MORE
MMP#320 – Flipping Gangbusters
Hey folks. We’re busting out the tools and revamping some of the parts of Gangbusters. That’s right. It’s time for Flipping RPGs on Misdirected Mark. Time Stamps 1:38 – What’s Going On & Iron Edda MORE
MMP#319 – Ragnarok Now!!!
Hey folks. We’re pleased to have Tracy Barnett on the show to talk about Iron Edda Accelerated and homestead mechanics in games. Join us for this discussion about Ragnarok and the places we call home MORE
MMP#318 – Gangbusters Part 3
Hey folks. We’re continuing our exploratory play of Gangbusters this week as we get into the meat of the combat mechanics. There’s punching, Tommy guns, shadowing, and all other manner of 1 second mayhem and MORE
MMP#317 – Gangbusters Part 2
Hey folks. We’re continuing our exploratory play of Gangbusters this week as we get into the meat of the combat mechanics. There’s punching, Tommy guns, shadowing, and all other manner of 1 second mayhem and MORE
MMP#316 – Gangbusters Part 1
Hey folks. This week we start our exploration of Gangbusters by playing through it. This week it’s character creation and the beginnings of the Black Fox Murders with a little investigative scene. Enjoy and we’ll MORE