Our second cortex primer is all about tests and contests. We also chat about chases, multi person contests, and how you can utilize these two primary conflict resolution systems within a cortex game.
Tag: chases
PTG256 – Conflicted without Combat
Show us how you design non combat conflict for your campaign! Phil and Senda talk non combat conflict. A quick heads up: there will NOT be an episode on Monday, 11/8. We’ll return to our MORE