Show us how you manage character bonds, especially when they’re not mechanically part of your game! Phil and Senda talk bonds, bonding, bond…other stuff? Also, the beefness scale, the 90s, all our cell phones and MORE
Show us how you manage character bonds, especially when they’re not mechanically part of your game! Phil and Senda talk bonds, bonding, bond…other stuff? Also, the beefness scale, the 90s, all our cell phones and MORE