Combat one. Combat two. Combat three. Combat four. We want no more. But your game is all about the fight so how do we get everyone having fun when fighting is the primary activity of MORE
Tag: beat structure
MMP #249 — Lay Down the Beat…Structure
It’s time to feel the beat of the story as we talk about Hamlet’s Hit Points and how we can apply the idea of Hope/Fail cycles to our RPGs. Find this episode in our archive MORE