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Category: Panda’s Talking Games

Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!

PTG 320 - When Real Life Crashes Your Campaign (Tone and Content)

PTG 320 – When Real Life Crashes Your Campaign (Tone and Content)

Posted on July 12, 2023 by Senda Linaugh

Show us how you manage mid game changes to your game’s tone or content that are caused by out of game, real world stuff! This hasn’t actually happened to Phil or Senda — we’ve just MORE

Posted in Panda's Talking Games, Podcasts Tagged content, safety, tone
PTG 319 - June Chit Chat

PTG 319 – June Chit Chat

Posted on June 28, 2023 by Senda Linaugh

Iiiit’s a chit chat! Due to some *life,* we’re doing a chit chat today instead of our normal discussion episode style. Additionally, there will be no new episode next Wednesday, July 5, as we won’t MORE

Posted in Panda's Talking Games, Podcasts Tagged collaborative game play, collaborative story telling, game prep, GM prep, metagaming, metagaming for collaborative play, prep to play ratio
PTG 318 - Showing Your Dice and Uninviting Players

PTG 318 – Showing Your Dice and Uninviting Players

Posted on June 21, 2023 by Senda Linaugh

Show us how you roll your dice — open, or closed — and show us how you uninvite people from your group! Phil and Senda answer two questions from J.T. Evans. How do you feel MORE

Posted in Panda's Talking Games, Podcasts Tagged fudging dice, hide your dice, show your dice, uninviting players
PTG 317 - To GMPC or not to GMPC

PTG 317 – To GMPC or not to GMPC

Posted on June 14, 2023 by Senda Linaugh

Show us how you use a GMPC! GMPCs get a bad wrap a lot, and for good reason. Phil and Senda talk when they’re actually pretty great and helpful, and the circumstances you might want MORE

Posted in Panda's Talking Games, Podcasts Tagged GMPC, NPC
PTG 316 - Playtesting this Title

PTG 316 – Playtesting this Title

Posted on May 31, 2023 by Senda Linaugh

Show us how you playtest! Phil and Senda talk playtesting (a discussion topic we received from multiple requests). We approach it based on an idealized version of how we’ve playtested games, but also in consideration MORE

Posted in Panda's Talking Games, Podcasts Tagged playtest, Playtesting
PTG 315 - May Chit Chat

PTG 315 – May Chit Chat

Posted on May 24, 2023 by Senda Linaugh

It’s time…for a chit chat! If this is your first time listening, this is not our standard format. In a chit chat, we talk about things that are giving us life in gaming, and things MORE

Posted in Panda's Talking Games, Podcasts Tagged chit chat, journaling games, long live the queen, pair eyewear, world anvil
PTG 314 - Easy As Pi (Connecting published adventures and Non-Railroad Mysteries)

PTG 314 – Easy As Pi (Connecting published adventures and Non-Railroad Mysteries)

Posted on May 17, 2023 by Senda Linaugh

Show us how you…answer multiple questions! Phil and Senda talk connecting published adventures to each other or to your homebrew, and clues in mysteries without railroading (and why mysteries can feel railroad-y). Bamboo Lounge for MORE

Posted in Panda's Talking Games, Podcasts Tagged clues, mysteries, mystery, published adventures, railroad
PTG 313 - Emotional Damage

PTG 313 – Emotional Damage

Posted on May 10, 2023 by Senda Linaugh

Show us how you handle non-physical damage! Phil and Senda talk emotional conditions from Masks specifically and non-physical damage, how to use it in games that already have it and how to implement it in MORE

Posted in Panda's Talking Games, Podcasts Tagged damage, emotional damage, Masks, non-phyisical damage, nonphysical damage
PTG 312 - Character Death

PTG 312 – Character Death

Posted on May 3, 2023 by Senda Linaugh

Show us how you deal with the death of a character in game — emotionally and logically! Senda and Phil talk fall out from various types of character death and how it comes about. Bamboo MORE

Posted in Panda's Talking Games, Podcasts Tagged character death, feels
PTG 311 - Safety Breaks

PTG 311 – Safety Breaks

Posted on April 27, 2023 by clight

Show us how you manage safety breaks in your game. Phil and Senda talk about how to deal with safety breaks even when everyone at the table is acting in good faith and things still MORE

Posted in Panda's Talking Games, Podcasts Tagged Safety Breaks, Saftey, the feels
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