Show us how you handle a mistake in your game! Senda and Phil talk mistake magnitude, how fast you catch it, retconning, and just moving on. There’s also milky juice, Phil does not have the MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
Panda’s Talking Games 62: The 8 Types of Fun
Show us what your favorite types of fun are! Phil and Senda talk through their top four types of fun from the eight kinds of specified and defined fun (Phil defined terms that had been MORE
Panda’s Talking Games 61: Eli Kurtz and Maps Maps Maps
Show us how you like to use maps in your one shots vs. campaigns! Eli Kurtz (mythicgazatteer.com) joins Senda and Phil to talk maps, coastlines, details, and more! Also, he can SING! Interrupts interrupted by MORE
Panda’s Talking Games 60: Henchmen, Allies, and Wolves, Oh My!
Show us how you use henchmen in one shots and campaigns! We talk allies, animal companions, and henchmen, why you might think of using them, and how you may use them differently in one shots MORE
Panda’s Talking Games 59: PK Sullivan
Show us how you hack systems vs. create new systems to support genre! PK Sullivan, with many design credits to his name, joins us to talk about magical girls and Manowar, hacking systems for genre, MORE
Panda’s Talking Games 58: Arc of the Villainous
Show us how you handle the arc of your villains in one shots and campaigns! Complete with telepathic jokes and the editing delete song. Bonus outtakes available for Patrons today! Find us on the internet! MORE
Panda’s Talking Games 57: Finally, Organizing Events aka The Actual Topic
Show us how you handle organizing people to come to your game, game day, or convention! Senda and Phil talk some basics about getting people to show up and the ways you can try to MORE
Panda’s Talking Games 56: The Big O (Organization)
Show us how you organize your materials to run one shots and campaigns, at home and on the go! Phil and Senda tackle this topic on their continuing journey down Phil’s excitement with organizing, bags, MORE
Panda’s Talking Games 55: Planning
Show us how you figure out what to do next when you have some time. We take on planning. Also, Chris edited this episode so if the outakes sound a little off or not quite Senda MORE
Panda’s Talking Games 54: Collaborative vs. Directed Games
Show us how you play to the strengths of collaborative vs. directed games! We take on redefining what we call GMless vs. standard games, and talk about strengths and weaknesses and tips for approaching both. MORE
