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Category: Panda’s Talking Games

Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!

PTG187 - Who Framed Scener Rabbit?

PTG187 – Who Framed Scener Rabbit?

Posted on January 13, 2020 by Senda Linaugh

Show us how you hard frame a scene! Phil and Senda talk hard openings and hard endings for scenes when you need to keep a story clipping along. Also, Phil used his one wish on MORE

Posted in Panda's Talking Games, Podcasts Tagged dumpster, hard scene framing, one wish, scene framing
PTG186 - Splitting the Party

PTG186 – Splitting the Party

Posted on January 6, 2020 by Senda Linaugh

Show us how you handle splitting the party in story games! Phil and Senda talk pros and cons and some tips for being split up and for when you’re not so that you can mix MORE

Posted in Panda's Talking Games, Podcasts Tagged double dare, Nickelodeon, splitting the party, story games
PTG185 - CoGMing Part 3

PTG185 – CoGMing Part 3

Posted on December 23, 2019 by Senda Linaugh

Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the third and final episode of our live on mic MORE

Posted in Panda's Talking Games, Podcasts Tagged CoGMing, Phil's hair, revolutionary girl utena
PTG184 - Co-GMing Part 2

PTG184 – Co-GMing Part 2

Posted on December 16, 2019 by Senda Linaugh

Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the second part of our live on mic negotiation of MORE

Posted in Panda's Talking Games, Podcasts Tagged co-gming, CoGMing, Phil's hair
PTG183 - Co-GMing Part I

PTG183 – Co-GMing Part I

Posted on December 9, 2019 by Senda Linaugh

Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the first part of our live on mic negotiation of MORE

Posted in Panda's Talking Games, Podcasts Tagged co-gming, CoGMing, negotiation, the devil's threesome (of gaming)
PTG182 - Open Tables

PTG182 – Open Tables

Posted on December 2, 2019 by Senda Linaugh

Show us how you manage an open table! Phil and Senda talk running games when you have fluctuating attendance with many characters, such as at a school or a game store, and how to still MORE

Posted in Panda's Talking Games, Podcasts Tagged climax, drop out, fluctuating players, open table, phrasing
PTG181 - Metatopia Recap 2019

PTG181 – Metatopia Recap 2019

Posted on November 25, 2019 by Senda Linaugh

Well friends…we recorded a good, long, normal episode this week — and then discovered that the audio was mangled beyond retrieval. So instead we bring you this super short, COMPLETELY UNEDITED (except for chopping off MORE

Posted in Panda's Talking Games, Podcasts Tagged episode fail, metatopia, podcast fail
PTG180 - November Grab Bag 2

PTG180 – November Grab Bag 2

Posted on November 11, 2019 by Senda Linaugh

It’s a Grab Bag! We’re on our way back from Metatopia today, so Senda and Phil talk about not letting your next campaign steal steam from the current one, balancing new hotness with old standbys, MORE

Posted in Panda's Talking Games, Podcasts Tagged grab bag, new hotness
PTG179 - November Grab Bag 1

PTG179 – November Grab Bag 1

Posted on November 4, 2019 by Senda Linaugh

Phil and Senda sit down to answer three quick questions for a November Grab bag — the first of two this month, as we’ll be at Metatopia coming up 11/7! Let us know if you’ll MORE

Posted in Panda's Talking Games, Podcasts Tagged grab bag, licensed games, rewriting old games, self care, spoons
PTG178 - Too Much Plan? ...Bit More Plan.

PTG178 – Too Much Plan? …Bit More Plan.

Posted on October 28, 2019 by Senda Linaugh

Show us how you avoid the too-much-planning and analysis paralysis in your games! Phil and Senda talk creating urgency, adding stakes, and how to mitigate the issues of players who don’t have the same level MORE

Posted in Panda's Talking Games, Podcasts Tagged analysis paralysis, competency, finger soccer, flashback, prepared, stakes
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