Show us how you hard frame a scene! Phil and Senda talk hard openings and hard endings for scenes when you need to keep a story clipping along. Also, Phil used his one wish on MORE
Category: Panda’s Talking Games
Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!
PTG186 – Splitting the Party
Show us how you handle splitting the party in story games! Phil and Senda talk pros and cons and some tips for being split up and for when you’re not so that you can mix MORE
PTG185 – CoGMing Part 3
Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the third and final episode of our live on mic MORE
PTG184 – Co-GMing Part 2
Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the second part of our live on mic negotiation of MORE
PTG183 – Co-GMing Part I
Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the first part of our live on mic negotiation of MORE
PTG182 – Open Tables
Show us how you manage an open table! Phil and Senda talk running games when you have fluctuating attendance with many characters, such as at a school or a game store, and how to still MORE
PTG181 – Metatopia Recap 2019
Well friends…we recorded a good, long, normal episode this week — and then discovered that the audio was mangled beyond retrieval. So instead we bring you this super short, COMPLETELY UNEDITED (except for chopping off MORE
PTG180 – November Grab Bag 2
It’s a Grab Bag! We’re on our way back from Metatopia today, so Senda and Phil talk about not letting your next campaign steal steam from the current one, balancing new hotness with old standbys, MORE
PTG179 – November Grab Bag 1
Phil and Senda sit down to answer three quick questions for a November Grab bag — the first of two this month, as we’ll be at Metatopia coming up 11/7! Let us know if you’ll MORE
PTG178 – Too Much Plan? …Bit More Plan.
Show us how you avoid the too-much-planning and analysis paralysis in your games! Phil and Senda talk creating urgency, adding stakes, and how to mitigate the issues of players who don’t have the same level MORE