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Category: Panda’s Talking Games

Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!

PTG 259 - Buffalo and Session Zero

PTG 259 – Buffalo and Session Zero

Posted on December 13, 2021 by Senda Linaugh

Show us how you do a one on one session zero for a campaign! No really! We haven’t done one before! Senda was in Buffalo, so we did one in person — here’s our debrief. MORE

Posted in Panda's Talking Games, Podcasts Tagged cats like us, one on one, thirsty sword lesbians, TSL, vintage
PTG 258 - One on One Games (Birthday Edition)

PTG 258 – One on One Games (Birthday Edition)

Posted on November 22, 2021 by Senda Linaugh

Show us how you approach a one on one GM-ful game! Well, really, let us chat since we weren’t sure we were going to get to record this week at all (Senda’s been down with MORE

Posted in Panda's Talking Games, Podcasts Tagged IT'S MY BIRTHDAY, one on one games, two player games
PTG 257 - All In The Family

PTG 257 – All In The Family

Posted on November 15, 2021 by Senda Linaugh

Show us how you set up family dynamics in your game! Phil and Senda talk family dynamics and specific safety conversations you might want to have when setting up PCs who are all related. Also: MORE

Posted in Panda's Talking Games, Podcasts Tagged family, family dynamic
PTG256 - Conflicted without Combat

PTG256 – Conflicted without Combat

Posted on November 1, 2021 by Senda Linaugh

Show us how you design non combat conflict for your campaign! Phil and Senda talk non combat conflict. A quick heads up: there will NOT be an episode on Monday, 11/8. We’ll return to our MORE

Posted in Panda's Talking Games, Podcasts Tagged chases, conflict, social conflict
PTG 255 - I'm a New Tone

PTG 255 – I’m a New Tone

Posted on October 18, 2021 by Senda Linaugh

Show us how you manage changes in your campaign and game tone! Senda and Phil talk managing big changes and how they can effect your tone, and taking time to stop and talk to the MORE

Posted in Panda's Talking Games, Podcasts Tagged add a player, change, forming, lose a player, norming, performing, storming, tone
PTG Chit Chat 15

PTG Chit Chat 15

Posted on October 11, 2021December 29, 2023 by Senda Linaugh

Things got away from us this week — so we’re back with a chit chat! Phil and Senda talk what’s giving them life in gaming, and what’s giving them life outside of gaming (more briefly). MORE

Posted in Panda's Talking Games, Podcasts Tagged chit chat, Cortex Prime, ikea, meow wolf
PTG 254 - Born To Run

PTG 254 – Born To Run

Posted on October 4, 2021 by Senda Linaugh

Show us how you pick a game to run when nothing feels quite right! Also, where do you want to grab dinner…? Phil and Senda tackle these two topics in tandem using hunger as a MORE

Posted in Panda's Talking Games, Podcasts Tagged food, gm's block, picking a game, what's for dinner?
PTG 253 - Motivation and Engagement for Solo RPGs

PTG 253 – Motivation and Engagement for Solo RPGs

Posted on September 20, 2021 by Senda Linaugh

Show us how you stay engaged with a solo RPG! Senda and Phil talk solo RPGs, excitement, engagement, and identifying ways to keep the interest going. Bamboo Lounge for Patreon backers today! Find these and MORE

Posted in Panda's Talking Games, Podcasts
PTG 252 - Campaign Debriefs

PTG 252 – Campaign Debriefs

Posted on September 13, 2021 by Senda Linaugh

Show us how (or if) you debrief your campaigns! Phil and Senda talk campaign debriefs and ways to approach them. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the MORE

Posted in Panda's Talking Games, Podcasts Tagged campaign, debrief, lessons learned
PTG251 - Player Pacing

PTG251 – Player Pacing

Posted on September 7, 2021 by Senda Linaugh

Show us how you handle pacing as a player! Phil and Senda sit down to chat about the companion topic to 250, the one that people don’t address very much — that everyone contributes to MORE

Posted in Panda's Talking Games, Podcasts Tagged pacing, player advice
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