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Category: Panda’s Talking Games

Like Car Talk, but queerer and for your TTRPGs! Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday to answer listener questions about playing, running, and designing TTRPGs. Is your game making a funny noise when you start it up? Does the story feel clunky or lag when you try to accelerate? We’ve got you covered!

PTG 333 - Feel the Character Beat

PTG 333 – Feel the Character Beat

Posted on November 8, 2023April 30, 2026 by Senda Linaugh

Show us how you slide some character beats into an action oriented game! Phil and Senda talk about the spectrum that is character driven games and action driven games, and how to push your slider MORE

Posted in Panda's Talking Games, Podcasts Tagged action driven, character beat, character driven, story driven, traditional games
PTG 332 - Play Moar Games

PTG 332 – Play Moar Games

Posted on November 1, 2023April 30, 2026 by Senda Linaugh

Show us how you play more games! Phil and Senda….both had quite a few weeks there, but we’re happy to be on mics again, even if we kept it pretty short. This week, we talk MORE

Posted in Panda's Talking Games, Podcasts Tagged play more games, polygamerous, too many games
PTG 331 - Recall, Improv, and Anxiety Part II

PTG 331 – Recall, Improv, and Anxiety Part II

Posted on October 11, 2023April 30, 2026 by Senda Linaugh

No cliffhangers today! Phil and Senda talk about the second part of the question regarding GM brain and anxiety — some common GM anxieties and ideas about how to address them (besides just the old MORE

Posted in Panda's Talking Games, Podcasts Tagged anxiety, Improv, recall
PTG 330 - Recall, Improv, and Anxiety, Part I

PTG 330 – Recall, Improv, and Anxiety, Part I

Posted on September 27, 2023April 30, 2026 by Senda Linaugh

Show us how you can use improv at the table to alleviate your recall anxiety! Phil and Senda talk improv and GM anxiety at the table, with a helping of other resources for practicing improv MORE

Posted in Panda's Talking Games, Podcasts Tagged anxiety, GM brain, Improv, recall
PTG 329 - Turning Point Chit Chat

PTG 329 – Turning Point Chit Chat

Posted on September 20, 2023April 30, 2026 by Senda Linaugh

We’re bringing it back! Way back before the pandemic, Phil and Senda were well on their way to kickstarting this game. We’ve just picked it back up again and we’re working hard! We were a MORE

Posted in Panda's Talking Games, Podcasts Tagged chit chat, design journal, turning point
PTG 328 - I'm So Into It, Into It, Into It

PTG 328 – I’m So Into It, Into It, Into It

Posted on September 13, 2023April 30, 2026 by Senda Linaugh

Show us how you manage being REALLY into your game when not everyone is! Phil and Senda talk about the disparity of time spent thinking about a game between player and GM, as well as MORE

Posted in Panda's Talking Games, Podcasts Tagged interest, into it, more into it than everyone else, passion, when it clicks
PTG 327 - Galaxy GM Brain (GM Brain Part 2)

PTG 327 – Galaxy GM Brain (GM Brain Part 2)

Posted on September 6, 2023April 30, 2026 by Senda Linaugh

Finishing up last week’s topic (barely!), we’re bringing it home by merging in the discussion of GM brain with GM style and GM supports. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. MORE

Posted in Panda's Talking Games, Podcasts Tagged GM brain, gm style, GM support
PTG 326 - GM in the Membrane (GM in the brain!)

PTG 326 – GM in the Membrane (GM in the brain!)

Posted on August 30, 2023April 30, 2026 by Senda Linaugh

Show us how you find the right kind of game for your GM brain! Thanks to a comment about a quick aside from a few episodes ago where Senda mentioned in passing that her attachment MORE

Posted in Panda's Talking Games, Podcasts Tagged analytical, creative, executive, GM brain, recall
PTG 325 - Let's Talk About Scenes, Baby

PTG 325 – Let’s Talk About Scenes, Baby

Posted on August 23, 2023April 30, 2026 by Senda Linaugh

Show us how you set a scene to give it genre feel and manage pacing! Phil and Senda talk scene setting — pacing, description and set up, spotlight, and participants — for genre emulation and MORE

Posted in Panda's Talking Games, Podcasts Tagged description, genre emulation, scene, scene setting, spotlight
PTG 324 - How to Incorporate Memorable Gaming Experiences

PTG 324 – How to Incorporate Memorable Gaming Experiences

Posted on August 16, 2023April 30, 2026 by Senda Linaugh

Show us how you take your memorable or influential gaming experiences forward into your future games! Phil and Senda revisit last week’s topic to talk about exactly how we carried things forward from our games. MORE

Posted in Panda's Talking Games, Podcasts Tagged element, influence, influential games, mechanism, memorable games, procedure, technique, theme
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