Do you want a challenge? I’ll give you a challenge and then for dealing with the challenge we will resolve the situation with some type of consequence. No, it’s not always a bad one because MORE
Category: Podcasts
PTG169-Augustus Grabbus Baggus
Show us how you…take an easy week? Phil and Senda answer three quick questions from TerrordactylU on twitter: balancing mechanics vs. immersion, when props are good vs. bad, and the great bag question: bag of MORE
MMP#368 – EP of For the Queen Part 2
The land you live in has been at war for as long as any of you have been alive. The Queen has decided to undertake a long and perilous journey to broker an alliance with MORE
PTG168 – The Name’s Bond
Show us how you manage character bonds, especially when they’re not mechanically part of your game! Phil and Senda talk bonds, bonding, bond…other stuff? Also, the beefness scale, the 90s, all our cell phones and MORE
Gnomecast #72 – GMing from NOTHING
Join Ang, John, and Chris for a discussion about getting comfortable running games without any prep and relying on improvisation. Will these gnomes be able to improvise their way out of getting tossed in the stew MORE
BXP 2×10–RPG101: Session Zero
What the heck is this “Session Zero” everyone keeps talking about? Why is it such a big deal? Should you have a session zero? LET US TELL YOU The Extended Version of this episode can be found MORE
MMP#367 – EP of For the Queen
The land you live in has been at war for as long as any of you have been alive. The Queen has decided to undertake a long and perilous journey to broker an alliance with MORE
115 – Fiasco at the Office
For info about our Metatopia Scholarship match, click here. Our co-hosts are joined by Chris Foster, PK Sullivan, and Ryan Macklin to play the card-based Fiasco that’s on Kickstarter now! We’re playing the Business Casual play MORE
PTG167 – The Ditch Lilies Part 2
Show us how you reward the behavior you want to see in your game — mechanically! Phil and Senda brainstorm live about how to answer the third of Jared’s questions as it pertains to the MORE
DwDnD – Designing Adventure (Part 9) Challenges, Resolutions, Consequences
Do you want a challenge? I’ll give you a challenge and then for dealing with the challenge we will resolve the situation with some type of consequence. No, it’s not always a bad one because MORE
