We’re going big…or is it small. Maybe somewhere in the middle? Either way we’re talking about scale on this episode, and that’s narrative scale, not mechanical scale, story and stakes and tiers. Misdirected Mark Productions MORE
Category: Podcasts
BXP 2×12–RPG101: Safety Tools
In our last installment of RPG 101, we’re talking about safety tools. You’ve probably seen them, or heard about them. Here’s why you should use them! And here’s a few different toolkits we recommend! Nobody’s MORE
PTG171-We Built This City
Show us how you implement collaborative world building! Phil and Senda talk collaborative world building in your session 0 and when you are mid game. Also, lots more music, not understanding we were queer in MORE
DwDnD – From Green Flame to Lasers. Creating in another’s world panel from PAX West
Take a listen to a panel from PAX West about creating in another’s world from PAX West that Shawn was on with Teos Abadia (Alphastream), Liz Spain (Lone Shark Games), Kat Kruger (d20 Dames, Steampunk Unicorn), and MORE
Gnomecast #74 – Introducing Players to New Games
Join Ang, Chuck, and Senda for a discussion about introducing players to new games. Can these gnomes introduce themselves to the new game of escaping getting tossed in the stew this week? This episode was inspired MORE
MMP#371 – Introductions
Let us begin at the beginning… or at least with the opening scene. I’m guessing that’s probably not at the beginning of our characters lives but is definitely the beginning of our story. Misdirected Mark MORE
118 – Gentleman Bandit
Our co-hosts are by themselves today playing a hacked version of Allison Arth’s Gentleman Bandit. Normally a single-player RPG, this game uses a deck of cards to pull themes that you use to write verses MORE
PTG 170 – New GMs on the Block
Show us how you get the Right Stuff to Hang Tough as a new GM! Phil and Senda talk tips for new GMs from ABomb, and trust us — You Got It! Also, Senda HAS MORE
DwDD – Acquisitions Inc Part 2
Shawn and Chris keep going on AI, breaking down the company positions and franchise tasks! Also, support the Commandroids Kickstarter! Not D & D, but super cool!
Side Hustle 08: Describing Fight Scenes
We’re chatting about the game design goals we’ve developed in the course of our research on the main show, Jianghu Hustle. This time we’re talking about our project for Hearts of Wulin: Describing Fight Scenes. MORE
