Show us how you get useful feedback as a GM or a player! Phil and Senda talk ways to get critique and what needs to be true to make it useful. Also, sometimes the game MORE
Category: Podcasts
Gnomecast #218 – Revisiting Niche Protection
Join Ang along with Jared and JT as they revisit a topic they discussed way back in episode 80: Niche Protection!
Thac0 with Advantage 73. Five Room Dungeons
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D cast Guards and Wards and it makes it really hard to leave.
Now that we’ve talked about what living in a dungeon is like, this time around we’re going to look at how to design a dungeon that doesn’t eat up your life for months at a time. We’re going to look at five room dungeons, and how to use them in your games. Make those rooms count.
Saving Throw categories have changed a bit over time in D&D. Instead of saves based on ability scores, the saving throw categories were obviously logical Death Rays and Poison, Wands, Turn to Stone, Dragon’s Breath, and Spells and Staffs. This certainly didn’t lead to long discussions at the table about what happens if a wand casts a spell, or a spell creates a death ray, or a dragon’s breath causes petrification. Thank goodness we never get confused of what saves are logical now.
PTG 397 – When You’re Not Feeling It
Show us how you handle starting a game that’s lost it’s shine…or should you? Phil and Senda talk communication with your players and ways to approach a game that’s lost its shine between when you MORE
Gnomecast #217 – GM Burnout
Join Ang along with Chris and special guest Carl Lehmann as they talk about GM Burnout. How it happens, what to do when you’re in the middle of it and how to prevent it.
PTG 396 – GM Manipulation via NPC
Show us how you avoid manipulating your players via NPC/GMPC (GMC)! Phil and Senda talk the actual question from last week: how to avoid unconscious (or conscious) bias in using your NPCs to communicate with MORE
Thac0 with Advantage 72. Dungeon Ecology
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D gives us a closed set of places to explore.
What is a dungeon? Well, that depends on what kind of podcast you’re listening to. But since this is D&D, a dungeon is a closed location with a limited set of options to explore, usually containing traps and monsters. We’re going to look at how dungeons function, and how far you can push that suspension of disbelief when beholders, a dragon, some kobolds, and a whole mess of grimlocks share the same address.
PTG 395 – Don’t be Clever — Experiment!
Show us how you try new or risky ideas at the table! Phil and Senda tackle a single question that turns into two parts (so come back next week for the rest of the discussion). MORE
Gnomecast #216 – How Do You Prep
Join Ang and JT as Matt leads the questions on how to prep for our games and how to make that easier for yourself.
PTG 394 – Check Ins
Show us how you handle mid-game check ins! Phil and Senda talk checkins: after session, four sessions in, going into a new arc, going into the end game, and when something goes wrong. Bamboo Lounge MORE
