Hey Folks. This week we’re talking about Jargon and using High Plains Samurai as our primary example as we just got done with our functional play of the game. Enjoy the show, we look forward MORE
Category: Misdirected Mark Plays
Phil, Bob, & Jerry talk about GM / DM advice, Game design, playing, and running table top RPGs in an effort to entertain and inform you, the listener.
MMP#308 – High Plains Samurai Three
Hey Folks. We’re back playing High Plains Samurai for the final time. It’s episode three of three actual play / actual demo / functional play episodes. Enjoy and pick up the game via the link MORE
MMP#307 – High Plains Samurai Two
Hey Folks. We’re back playing High Plains Samurai again. It’s episode two of three actual play / actual demo episodes. Enjoy and pick up the game via the link below. Time Stamps 1:16 – What’s MORE
MMP#306 – High Plains Samurai One
Hey folks. This week we’re going into the game room to play High Plains Samurai by Broken Ruler Games and also talk about features of this game, how they work, and what this game is MORE
MMP#305 – Alex Roberts on Designing for Bleed
Hey folks. This week we have Alex Roberts with us to talk about Bleed in games and to get feel the tension of the will they / won’t they of Star Crossed, her newest game MORE
MMP#304 – Holidays & Festivals
Hey folks. This week it’s time to talk about Holidays and Festivals in honor of Emily from She’s a Super Geeks birthday. Yes, we apparently take birthday requests. Onto the singing, traditions, parties, and rites. MORE
MMP#303 – Table Control
Hey Folks. Phil, Bob, & Chris are talking about how to keep your game moving while it’s running. Some tips, tricks, and methodology for making things go and keeping your players and story energetic and MORE
MMP#302 – Non-Heroic Games with Mark Diaz Truman
Hey Folks. It’s time for a chat about what you’ll do when you’re not really a good person but there are things you care about and want to protect. What will you do to protect MORE
MMP#301 – Investigative Mechanics
Hey Folks. We’re talking about Investigative mechanics on this episode, we’ll take a look at a few games and then get inside how the investigative mechanisms functions and the play experiences they produce. Sponsor Conjure MORE
MMP#300 – Core Loop
Hey folks. It’s episode 300 and we’re talking about the idea of Core Loops in games and what it means. Later we talk about safety tools at the table. Enjoy and let us know how MORE