PTG 328 – I’m So Into It, Into It, Into It

Show us how you manage being REALLY into your game when not everyone is! Phil and Senda talk about the disparity of time spent thinking about a game between player and GM, as well as more generally when you are more excited about something than the people you are around. Bamboo Lounge for Patreon backers MORE

BXP 6×11 – Monica and Heather Consider Ways to Keep Players Playing

Today Monica gets together with Heather (her wife) to discuss one of their mutually shared core principles of game design: participation makes the game. If you remove players from play, you are denying them the chance to experience your game. We break down what this means as well as provide good and bad examples of designing for character creation, incapacitation, elimination, and replacement. We also discuss constructive self-entertainment vs. disruptive behavior and techniques for different designs and different styles of play. 

PTG 327 – Galaxy GM Brain (GM Brain Part 2)

Finishing up last week’s topic (barely!), we’re bringing it home by merging in the discussion of GM brain with GM style and GM supports. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet or drop us a topic on our shiny new linktree: http://misdirectedmark.com/panda http://misdirectedmark.com/wp-content/uploads/2023/09/PTG-327-GM-Brain-2.mp3Podcast: Play in new window MORE