BXP 06 x 04 – Monica and MJ Examine Competitive Game Design

Monica is joined by freelance author and designer, MJ Monleon, to discuss the ins, outs, and pitfalls of designing a competitive game. We focus mostly on traditional games like tabletop RPGs and card or board games and then wander off into the weeds of some of our favorite video games. 

PTG 309 – The Camera Pan(da)s Down

Show us how you use camera shots in your game — and when you show your players things from a camera angle their characters can’t see! Senda and Phil talk camera angles, descriptions, teasers, and other “off camera” work. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet: MORE

BXP 06×03 – Mage the Podcast Crossover – Mechanics Workshop: Magick Merits

Monica joins Terry on Mage the Podcast to workshop the design concept of individual magic(k) merits, as well as temporary merits and experience rewards in Mage 20th.

PTG 307 – March Grab Bag [insert funny name here]

Today is a grab bag! We answer two quick questions: How to purge your physical TTRPG book collection and our current thoughts on conventions. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet: Twitter: @PandasTalkGames Forums: http://forums.misdirectedmark.com and panda(at)misdirectedmark.com

BXP 06×02 – Jax Teaches Monica All About Larp

Today Monica invites her friend, Jacqueline Bryk, to join her and discuss something she considers a blank spot in her traditional game literacy: LARP. We discuss what makes a LARP, and general LARP design principles as Jax gives a detailed 101 crash course. We also kick around designing our own together, for a bit.