Panda’s Taking Games 34: It’s Not the Size That Counts, It’s How You Use It

One Shots vs. Shorter One Shots Show us how you prep for short one shots and….normal one shots? Senda and Phil field a prep and length question about running 1-2 hour one shots vs. more standard 3-4 hour one shots. Phil wears a hoodie and does strange things that crack Senda up with the hood. MORE

Panda’s Talking Games 33: Problem Players

Show us how you deal with problem players in one shots and campaigns….no one wants to face it but it’s better to have a plan! Some ideas on handling issues for conventions and home campaigns. PATRONS! There were many MANY outtakes again this week — check out Patreon for the ones that wouldn’t fit. Want MORE

Panda’s Talking Games 32: GRANT HOWITT SPECIAL

Show us how you design awesome one shots! I mean really, Grant, show us how you design those awesome one shots, please? Phil and Senda sit down with game designer Grant Howitt (One Last Job, Unbound, Royal Blood, Warrior Poet, etc. etc. etc.) to pick his brain on some opinions about game design for one MORE

Panda’s Talking Games 31: So Many Questions

You can get this episode at OUR PATREON PAGE Show us your favorite ways to use leading and open questions! Phil and Senda sit down to talk about the difference between the two and do a little workshopping on question construction. Thanks to Rich for the questions about…questions…. Due to some technical difficulties this episode MORE

Panda’s Talking Games 29: NPCs Prepped vs. On the Fly

You can get this episode at OUR PATREON PAGE Show us how you handle prepped NPCs vs. on the fly NPCs! Phil and Senda wrangle some thoughts on how to create characters with appropriate depth in both cases, some useful tools and approaches to creating on the fly, and things to consider when you’re planning MORE