Panda’s Talking Games 115 – Grayman’s Grabbid Grabbits

Iiiit’s the July Grab Bag part one! Senda’s going on vacation so this needed to be faster to edit. On today’s episode, we cover mashing up magical girls with cyberpunk, how to handle character death in one shots vs. campaigns, and how to support your friendly local GM. We’ll have one more grab bag this MORE

Gnomecast #44 – Resisting the Shiny

Join Ang, Camdon, and Phil on Gnomecast for a follow-up discussion of J.T.’s Gnome Stew article “Resisting the Shiny” and a discussion about ways to handle that constant urge to try new games. Will they be able to resist the shiny sufficiently to keep them out of the stew? Keep up with all the gnomes by visiting MORE

Tips for Running Long Campaigns

What do you plan for? How detailed should your notes be? How do you stay committed? Long Campaigns: How Do? Lucky for us, Monica has quite a lot of experience running the serial epics, and she has some tips and advice for GMs who want to up their campaign game. Also discussed: Pretenders to the MORE

Panda’s Talking Games 114 – Power Level 9000

Show us how you handle different power levels in one shots and campaigns! Phil and Senda talk about the pros and cons of starting at low levels, medium levels, or high levels, and handling speed of advancement. Also, we fell down a rabbit hole discussing one of the Ditch Lilies more experimental pieces, Night of MORE

Panda’s Talking Games 113 – One Shots at Cons vs. at Home

Show us how you prep differently for one shots at cons vs. one shots at home! Phil and Senda talk about generality and accessibility vs. specificity and customization, time frames, etc. Please forgive my slightly sick voice this week — I am starting to feel better! Also, the panda tweet that wasn’t a panda tweet, MORE