Thac0 with Advantage 38. Divine Inspiration . . . for your Character

Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D has called us to be its heralds.

Do the gods in your campaign look down upon the game board of the world, moving their followers into and out of conflict like the Olympians in Clash of the Titans? Do your characters lament that, or embrace it? Was your character called to service, or did they join the clergy on their own? We’re going to explore the divine and how it informs your D&D character.

From the Bardic College

The AD&D 1e rulebook Deities & Demigods was the first D&D product that provided details about gods, supernatural planes of existence, and concepts underlying the cleric class. The first printing of the book contains Moorcock’s Melnibonean gods as well as creatures from the Cthulhu Mythos. Urban Legend says that TSR didn’t realize they couldn’t use those characters, but the truth is, between the first and second printing, newcomers Chaosium started producing Call of Cthulhu and the Stormbringer RPG. TSR could have kept those sections in the book, but they had to credit Chaosium. Eventually TSR decided they didn’t want to advertise for another RPG company, and cut the content, publishing the shorter work as Legend and Lore. Now, if you want to talk about IP that TSR used that they didn’t have the rights to use, just ask the Tolkien estate about that.