Show us how you handle an out of control table (or podcast?) at a convention! Phil and Senda talk about signs of the table being out of control, how to tell if it’s actually a MORE
Gnomecast #45 – Actual Play in the World Today
Join Ang, Jared, John, and Senda on Gnomecast for a follow-up discussion of Ang’s Gnome Stew article “Actual Play, Character Death, and Fan Toxicity” and a discussion about RPG sessions as public, consumable media and how they MORE
MMP#318 – Gangbusters Part 3
Hey folks. We’re continuing our exploratory play of Gangbusters this week as we get into the meat of the combat mechanics. There’s punching, Tommy guns, shadowing, and all other manner of 1 second mayhem and MORE
85—Iron Edda
Senda and Emily are joined by Megan Dornbrock from Modifier and game developer Tracy Barnett to play Iron Edda which launches on Kickstarter TODAY! Check it out on kickstarter: https://www.kickstarter.com/projects/encoded/iron-edda-accelerated Iron Edda is a Fate Accelerated game set MORE
DwDnD#154 – One-Shots. Design vs. Publication
Punch up a game for one night only. Chris and the Mad Wizard Merwin get down on One Shots this week. How to structure them, write them up, and the kinds of formats they take MORE
Tips for Running One-Shots
How do you manage your time effectively? How do you keep players on-task? How much planning is TOO much planning? One-Shots: How Do? Lucky for us, Rai specializes in single-episode gaming, and has some suggestions MORE
Panda’s Talking Games 116 – We’re Out Of Hobbits July Grab Bag 2
Show us what you…like to snack on for conventions and at home? Phil and Senda talk way too much about snacks before jumping in on how to make “good” puzzles for one shots and campaigns. MORE
Avanti 14-Underwater Lights
Our heroes set out following a swordfish trying to find the lair of the Storm Queen but got more than they bargained for when Kelsey’s past caught up with her. They seem to have left MORE
MMP#317 – Gangbusters Part 2
Hey folks. We’re continuing our exploratory play of Gangbusters this week as we get into the meat of the combat mechanics. There’s punching, Tommy guns, shadowing, and all other manner of 1 second mayhem and MORE
DwDnD#153 – Design: Complexity vs. Simplicity
Is it elegant and does it matter. Chris and the Mad Wizard Merwin get down on the level of depth in D&D, where it is, where it isn’t, and why it matters. Get Simple or MORE
