In this second episode of our two part series, Darcy and Troy talk about using the new crafting rules from Numenera Destiny. Shout Out to Bone, Stone, and Obsidian Special Update From the Designer: Subtasks MORE
MMP#332 – Numenera Three
Hey folks. It’s the Gameroom and time to go into the Ninth World to play some Numenera by Monte Cook Games. Through out this series we’ll be doing our best to cover Numenera Discovery and MORE
93 – Orun 3
Misha B from New Agenda Publishing leads our hosts Andi and Senda plus guest Tim Rodriguez through our second part of our adventure in their new game Orun–on Kickstarter NOW! Our murder mystery has taken MORE
Creating—and Playing—Great NPCs
NPCs—never just sentient quest boards. Today we’re talking about how best to use your NPCs, how to make them believable and interesting, and how to give them all different voices even if you’re not a MORE
Panda’s Talking Games 130 – So…How Do We Start This Thing?
Show us how you create an evocative opening! Phil and Senda talk through a few of their favorite opening options, then finally truly begin the Legacy weapon with an opening of their own. Also, Phil MORE
The Lounge #17 – Brie Beau Sheldon
Beau returns for a great conversation about his upcoming Kickstarter, Turn, a game about shapeshifters living every day in a small town. We follow up on Behind the Masc, as well, which is great fun. MORE
DwDnD#165 – Rob Schwalb
The darkest man in gaming lands on Down with DnD to cast a shadow over us with his Lordly presence. It’s Rob Schwalb coming to talk Shadow of the Demon Lord, darkening up D&D, and MORE
MMP#331 – Numenera Two
Hey folks. It’s the Gameroom and time to go into the Ninth World to play some Numenera by Monte Cook Games. Through out this series we’ll be doing our best to cover Numenera Discovery and MORE
Panda’s Taking Games 129 – Adjusting for 1 on 1 Play/Character Creation
Show us how you handle manage 1 on 1 play when your game might be built for a party! Phil and Senda talk about ways to manage the power differentials and missing niches, then move MORE
Gnomecast #51 – Non-Violent Games
Join Ang, Camdon, and Taylor for a discussion about Taylor’s recent Gnome Stew article “Skipping Stones: RPGs Without Conflict.” They may be exploring the idea of games that can solve problems without violence, but will they MORE
