MMP#270 – Rough Edges

Hey Folks. We start with where the game fails to meet our expectations for how we believe play should proceed and then take a look at why that’s good and bad in play and design. It’s Rough Edges Sponsors Bagthulhu & Wayward Masquerade Lion’s Vault Module for 5th Edition D&D & Pathfinder RPG by C2Gaming MORE

Panda’s Talking Games 70: Sharing is Caring (When It’s Narrative Control)

Show us how you ease in to sharing narrative control! Senda and Phil talk about the challenges of playing with shared narrative control if you are accustomed to a more traditional split of narrative power, from the perspective of players and GMs. We also give some tips on how to get to a place where MORE

MMP#269 – Initiative

Hey Folks. It’s time to get our turn on when it’s time to get our turn on. We’re talking Initiative in the garage today and breaking down the mechanisms surrounding it. Sponsors Bagthulhu & Wayward Masquerade Time Stamps  1:50 – What’s Going On 15:48 – The Garage: Initiative 1:32:17 – The Social Media Depository Legacy: MORE

MMP#268 – Designing for Kids

Hey Folks. We’re sitting down with Eloy Lasanta, the Sage of the 3rd Eye, to talk about designing games for kids. We hope you enjoy and thanks for listening. Sponsors Bagthulhu & Wayward Masquerade Time Stamps  1:35 – What’s Going On Pip System Corebook 34:10 – The Garage: Designing Games for Kids Mermaid Adventures

Panda’s Talking Games 68: Just Kidding Around

Show us how you handle kids at your table in one shots and campaigns! Phil and Senda use their first hand child rearing experience to talk about the challenges and bonuses of having kids at your table, learning opportunities, and tips for getting them gaming young! Also, Senda apparently only drinks weird things, dazzle/FIZZY, we MORE