Game Repair and LARP Design with Danielle Lauzon

Monica got to go to Metatopia, and hang out with Danielle Lauzon! They talk about fixing what’s broken in game design, the importance of playtesting, and the foundation of LARP design. Rai’s recovering from bronchitis and will be back to co-hosting duties soon! As always, you can find more Bonus Experience at our blog (bxpcast.com) and MORE

Panda’s Talking Games 132 – Metatopia 2019

Show us how you…do a show while dropping! Phil and Senda talk through the first part of their Metatopia 2019 experience, what they playtested. Funny stories for next week! Also on this week’s episode, creepy zombie ice goblins, we fail to start the show after trying to really quickly, Senda kicks things and loses RPGs. MORE

Panda’s Talking Games 131 – The Grab’s Out of the Bag

Show us how you…plan ahead for Metatopia so as not to miss any scheduled releases! Phil and Senda are just traveling back today, so this episode was recorded two weeks ago. On today’s grab bag, we walk handling annoying NPCs and some serious deep cuts Ditch Lily  trivia (thanks, PK!). We’ll be back next week MORE

Gnomecast #52 – Savage Worlds Adventure Edition Interview

Join Ang and Wen for an interview with Jodi Black and Shane Hensley of Pinnacle Entertainment Group about the Savage Worlds Adventure Edition Kickstarter! Have they earned themselves enough Bennies for them to avoid the stew? Keep up with all the gnomes by visiting gnomestew.com, following @gnomestew on Twitter, or visiting the Gnome Stew Facebook Page. MORE

Cypher Speak Episode 41: Hear us craft something special!

In this second episode of our two part series, Darcy and Troy talk about using the new crafting rules from Numenera Destiny. Shout Out to Bone, Stone, and Obsidian Special Update From the Designer: Subtasks are tasks like any other task. They’re just referred to as subtasks to signal that they’re each part of a MORE

Creating—and Playing—Great NPCs

NPCs—never just sentient quest boards. Today we’re talking about how best to use your NPCs, how to make them believable and interesting, and how to give them all different voices even if you’re not a professional voice actor running a critically-acclaimed Actual Play. We’re also talking about how to pronounce Chejop Kejak, how to avoid MORE

Panda’s Talking Games 130 – So…How Do We Start This Thing?

Show us how you create an evocative opening! Phil and Senda talk through a few of their favorite opening options, then finally truly begin the Legacy weapon with an opening of their own. Also, Phil attempts to meow but can’t because laughing, some show planning (grab bag next week), Phil ran ALL THE GAMES, Turning MORE