Creating—and Playing—Great NPCs

NPCs—never just sentient quest boards. Today we’re talking about how best to use your NPCs, how to make them believable and interesting, and how to give them all different voices even if you’re not a professional voice actor running a critically-acclaimed Actual Play. We’re also talking about how to pronounce Chejop Kejak, how to avoid MORE

Panda’s Talking Games 130 – So…How Do We Start This Thing?

Show us how you create an evocative opening! Phil and Senda talk through a few of their favorite opening options, then finally truly begin the Legacy weapon with an opening of their own. Also, Phil attempts to meow but can’t because laughing, some show planning (grab bag next week), Phil ran ALL THE GAMES, Turning MORE

Panda’s Taking Games 129 – Adjusting for 1 on 1 Play/Character Creation

Show us how you handle manage 1 on 1 play when your game might be built for a party! Phil and Senda talk about ways to manage the power differentials and missing niches, then move in to how we’re handling it in our game as we do a quick run down of our character creation. MORE

Gnomecast #51 – Non-Violent Games

Join Ang, Camdon, and Taylor for a discussion about Taylor’s recent Gnome Stew article “Skipping Stones: RPGs Without Conflict.” They may be exploring the idea of games that can solve problems without violence, but will they be able to non-violently avoid the stew? Keep up with all the gnomes by visiting gnomestew.com, following @gnomestew on Twitter, MORE

Mini-Episode: Character Sheets!

It’s time for Mini Episode Time! Today, Monica and Rai shoot the breeze about their favorite character sheets, and share the nitty-gritty on how, uh, nitty-gritty their sheets can get. Look forward to a full episode on October 29th! And as always, you can find more Bonus Experience at our blog (bxpcast.com) and our Twitter MORE