[land of the lost show notes] Find this episode in our archive via Patreon.
Category: Misdirected Mark Plays
Phil, Bob, & Jerry talk about GM / DM advice, Game design, playing, and running table top RPGs in an effort to entertain and inform you, the listener.
MMP #278 – When to Roll
[land of the lost show notes] When do you call for a roll in your game? Find this episode in our archive via Patreon.
MMP #277: Games as Art
Phil, Chris, Nikki, & Bob talk about game Ennui and what you can do to combat when you’ve just lost that burning desire to play your game. Sponsors Wayward Masquerade Time Stamps 1:51 – What’s MORE
MMP #276 – You’ve Lost That Loving Feeling
Phil, Chris, Nikki, & Bob talk about game Ennui and what you can do to combat when you’ve just lost that burning desire to play your game. Find this episode in our archive via Patreon. MORE
MMP #275 – QCC 2017 Recap
Phil, Chris, Bob, & Nikki talk about their Queen City Conquest 2017 experiences and many of the games they played and ran. Links Dungeon World Rockalypse Undying Urban Shadows Swords & Wizardry Lightsabers without Master MORE
MMP#274 – Con Games and QCC
Sean Gilgore is in house Misdirected to talk QCC and then Phil and Chris talk con games. Come hang with us at the QCC. Sponsors Wayward Masquerade Time Stamps 1:57 – What’s Going On 23:48 MORE
MMP#272 – RPGs as Entertainment
Hey folks. Chris and Phil are talking about how RPGs compare to books, other games, movies, comics and the media we love to enjoy.. Sponsors Bagthulhu & Wayward Masquerade The Queen City Conquest Time Stamps MORE
MMP#273 – Failure
Hey folks. Chris and Phil are talking about failure in RPGs as a mechanic in the garage. Sponsors Bagthulhu & Wayward Masquerade The Queen City Conquest Time Stamps 2:01 – What’s Going On 22:44 – MORE
MMP#271 – Adding New Players
Hey folks. Glenn is in the house to sub in for Chris while Chris subs in for Bob as we talk about the pro’s, con’s, and methods of bringing new people into games. Sponsors Bagthulhu MORE
MMP#270 – Rough Edges
Hey Folks. We start with where the game fails to meet our expectations for how we believe play should proceed and then take a look at why that’s good and bad in play and design. MORE